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Leading edge unwalling

Posted: Fri Sep 19, 2014 7:03 pm
by aristalis
http://steamcommunity.com/sharedfiles/f ... =315947808 : Image link.
If burrowers' use their innate dig when they check to move into a space, we can survive this site and have them defensive so they can be used to clear a path behind you for characters that only have movespeed. They could be introduced in high level content where targetted teleports are common and antimagic can sprint across the map out of danger, pulling a small group at a time!

Re: Leading edge unwalling

Posted: Fri Sep 19, 2014 7:13 pm
by grayswandir
I'm sorry, could you rephrase or expand on this? I'm not really sure what you're saying.

Re: Leading edge unwalling

Posted: Sat Sep 20, 2014 1:36 am
by HousePet
I don't get it either.

Re: Leading edge unwalling

Posted: Sat Sep 20, 2014 4:01 am
by stinkstink
Check the screenshot, they got trapped in a sand tunnel behind a burrower. They want to be able to swap places with a burrower even if you're stuck in a wall.