I know monster poison was underwhelming but...
Posted: Wed Jun 25, 2014 4:00 pm
The nagas in the Slazish Fen went from doing about 32-44 damage with poison spit to doing between 90 and 120 when the infinite scaling patch was applied too NPC talents. I just lost five sun paladins due to some bad luck.
I know I know, it can be cleared. But it's going to tick twice before you can clear it (once on the initial hit and once more before you get to react), it has half the cooldown of your wild infusion, and it also is competing against water jet stuns (which again has less cooldown then wild infusion).
Spit Blight got the same treatment. Changing Brecklorn (those annoying bats that run away) in the Deep Bellow from a nuisance that could hit you for about 32 damage into a straight up nuker that can hit you for 70+.
I see similar formulas on other talents but as far as I know they don't show up that early in the game (Throw Bone being another example but that's only on bone giants).
I know I know, it can be cleared. But it's going to tick twice before you can clear it (once on the initial hit and once more before you get to react), it has half the cooldown of your wild infusion, and it also is competing against water jet stuns (which again has less cooldown then wild infusion).
Spit Blight got the same treatment. Changing Brecklorn (those annoying bats that run away) in the Deep Bellow from a nuisance that could hit you for about 32 damage into a straight up nuker that can hit you for 70+.
I see similar formulas on other talents but as far as I know they don't show up that early in the game (Throw Bone being another example but that's only on bone giants).