Adventurer seeks community member for mod help, maybe more.
Posted: Mon Jan 06, 2014 12:28 am
Enjoys long walks on the western beach at sunset, exploring dungeons, and orc genocide. Dislikes radiant horrors, and having to pump cunning when I could be pumping strength. Fungus desired but not required.
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May I preface this by confessing I have no idea what I'm doing, I'll take you through what I've done and plan to do.
I greatly appreciate any help.
What I'm trying to do is hopefully simple - I wish to change the Cunning requirement for the Mindslayers Augmented Movement tree to Strength requirement.
I'm working on a MacOSX, if this make any difference.
First I showed T-Engine package contents.
And then in Contents/Resources/game/modules/ I uncompressed tome-1.1.3.team
I open up the Augmented Mobility talent file.
Not knowing anything about this, I would guess I take this bit (and the bits like it for the other respective talents,
And change
to
Doing the same for all talents with highX, where X = the tier of talent.
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Now assuming I've got that bit right, do I simply compress the file, change the extension to .team, and put it back where I found it?
----------
May I preface this by confessing I have no idea what I'm doing, I'll take you through what I've done and plan to do.
I greatly appreciate any help.
What I'm trying to do is hopefully simple - I wish to change the Cunning requirement for the Mindslayers Augmented Movement tree to Strength requirement.
I'm working on a MacOSX, if this make any difference.
First I showed T-Engine package contents.
And then in Contents/Resources/game/modules/ I uncompressed tome-1.1.3.team
I open up the Augmented Mobility talent file.
Not knowing anything about this, I would guess I take this bit (and the bits like it for the other respective talents,
Code: Select all
newTalent{
name = "Mindhook",
type = {"psionic/augmented-mobility", 1},
require = psi_cun_high1,
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 18, 10)) end, -- Limit to >5
psi = 20,
points = 5,
tactical = { CLOSEIN = 2 },
range = function(self, t)
local r = self:combatTalentLimit(t, 10, 3, 7) -- Limit base range to 10
Code: Select all
require = psi_cun_high1,
Code: Select all
require = techs_req_high1,
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Now assuming I've got that bit right, do I simply compress the file, change the extension to .team, and put it back where I found it?