Staff command jumping around/instantaneous when enemies viz
Posted: Wed Dec 04, 2013 6:53 pm
Hey all,
Two minor quibbles with 1.0.5 that I wouldn't necessarily consider "bugs":
1) As an archmage, I have noticed that when I equip a new staff, the "Staff Command" hotkey jumps around a lot. Shouldn't there be a check to see if the same item power exists already, to just use that slot? I don't ever remember this occurring in earlier versions.
2) If I set an instantaneous command (such as the shield rune) to be used when enemies are visible, I have witnessed slightly wonky behavior. Should there be a check for this command to activate when I use stairs/doors or after a blindness effect wears off? There are some subtle instances where my shield rune does not seem to turn on. On second thought, maybe it is not activating because of saturation effects. Could an option to bypass saturation be added? But still, having instantaneous effects activate when entering a dungeon or floor with enemies present would help me be just that much lazier
Two minor quibbles with 1.0.5 that I wouldn't necessarily consider "bugs":
1) As an archmage, I have noticed that when I equip a new staff, the "Staff Command" hotkey jumps around a lot. Shouldn't there be a check to see if the same item power exists already, to just use that slot? I don't ever remember this occurring in earlier versions.
2) If I set an instantaneous command (such as the shield rune) to be used when enemies are visible, I have witnessed slightly wonky behavior. Should there be a check for this command to activate when I use stairs/doors or after a blindness effect wears off? There are some subtle instances where my shield rune does not seem to turn on. On second thought, maybe it is not activating because of saturation effects. Could an option to bypass saturation be added? But still, having instantaneous effects activate when entering a dungeon or floor with enemies present would help me be just that much lazier
