Exploitable features as of 1.0.5
Posted: Tue Nov 19, 2013 12:10 pm
I'm currently streaming the madness progress of a shadowblade, and I'm concerned with the potential abuse of ambuscade.
Here's a video of how to do a vault without ever opening it:
https://www.youtube.com/watch?v=3YVDMSZ ... e=youtu.be
Shadowstep can be used to enter the treasure room of the ruined dungeon without completing the puzzle as well, this was better when it was farmable.
Here's a video of the first level of dreadfell, which is usually the most dangerous level since it's more difficult to escape and rest. This would have been a very difficult level for just about any character, but ambuscade trivializes the majority of it.
http://youtu.be/YwA1UxaudCw
Comments:
The video is long (41 mins), so I don't expect the full thing to be watched.
It starts with teleporting to the bottom right of the map, which I know is the safest place thanks to track. Ambuscade takes down the 2 enemies allowing me to dig and safely clear everything else.
At 15:30 I start to clear everything with ambuscade, shadowstep, and probability travel. Everything is pretty much done by 30 mins.
I'm terrible with video editing, so unless someone volunteers to make clips of the abusive things I'll just point them out if asked.
Hopefully there's evidence enough here to convince some people that ambuscade is a problem. Shadowblades are good as it is imo.
Solipsist projection would be just as bad, but you die if the projection dies. When I played a solipsist on insane I made extensive use of it, but it wasn't the solution to every obstacle in tome like ambuscade is.
While I realize this isn't an issue for 99% of players, I enjoy the difficulty and danger of tome.
Madness will fall soon if this isn't fixed. Insane probably took years, and I'm hoping madness will last at least as long!
There are some other possible abusive features that I haven't fully investigated yet, but am working on:
Wraithform had a nice fix in the patch, but the super quick diggers now in the game let you have a 1 square safe zone to retreat to. Now it just requires a good digger instead of a belt of unlife to do the same thing the fix was supposed to prevent.
Cursed used to be one of the best classes, but the change to movement speed (making it additive instead of multiplicative) fixed the potential abuse. 1.3k movespeed is far less abusable than 30k. I didn't see this in the patch notes, but this change puts cursed with the other good madness viable classes.
Edit: I need to finish my projects and homework for the rest of the quarter, but will try to beat madness soon. Watch my stream! It has a thread in the spoiler forum, let me know how much you want see me die or to give me ideas on things to improve in the stream quality or my play (always open to new ideas, my play has been pretty stagnant for a while).
Here's a video of how to do a vault without ever opening it:
https://www.youtube.com/watch?v=3YVDMSZ ... e=youtu.be
Shadowstep can be used to enter the treasure room of the ruined dungeon without completing the puzzle as well, this was better when it was farmable.
Here's a video of the first level of dreadfell, which is usually the most dangerous level since it's more difficult to escape and rest. This would have been a very difficult level for just about any character, but ambuscade trivializes the majority of it.
http://youtu.be/YwA1UxaudCw
Comments:
The video is long (41 mins), so I don't expect the full thing to be watched.
It starts with teleporting to the bottom right of the map, which I know is the safest place thanks to track. Ambuscade takes down the 2 enemies allowing me to dig and safely clear everything else.
At 15:30 I start to clear everything with ambuscade, shadowstep, and probability travel. Everything is pretty much done by 30 mins.
I'm terrible with video editing, so unless someone volunteers to make clips of the abusive things I'll just point them out if asked.
Hopefully there's evidence enough here to convince some people that ambuscade is a problem. Shadowblades are good as it is imo.
Solipsist projection would be just as bad, but you die if the projection dies. When I played a solipsist on insane I made extensive use of it, but it wasn't the solution to every obstacle in tome like ambuscade is.
While I realize this isn't an issue for 99% of players, I enjoy the difficulty and danger of tome.
Madness will fall soon if this isn't fixed. Insane probably took years, and I'm hoping madness will last at least as long!
There are some other possible abusive features that I haven't fully investigated yet, but am working on:
Wraithform had a nice fix in the patch, but the super quick diggers now in the game let you have a 1 square safe zone to retreat to. Now it just requires a good digger instead of a belt of unlife to do the same thing the fix was supposed to prevent.
Cursed used to be one of the best classes, but the change to movement speed (making it additive instead of multiplicative) fixed the potential abuse. 1.3k movespeed is far less abusable than 30k. I didn't see this in the patch notes, but this change puts cursed with the other good madness viable classes.
Edit: I need to finish my projects and homework for the rest of the quarter, but will try to beat madness soon. Watch my stream! It has a thread in the spoiler forum, let me know how much you want see me die or to give me ideas on things to improve in the stream quality or my play (always open to new ideas, my play has been pretty stagnant for a while).