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[svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 1:06 pm
by belmarduk
Namely, the absolutely incredibly nasty status effect he hit me with after a Rush? I was not expecting to see THAT four letter word at level 5.
I'm not going to spoil it in case it is.

Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 1:13 pm
by darkgod
?? Daze ?
He always did it, excet before daze was a full paralize so you skipped turns, now it's nasty but less so
Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 1:25 pm
by Grey
I always try to position there so he can't Rush me, thus removing the possibility of being dazed.
Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 1:29 pm
by darkgod
yeah rush has a minimal range
Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 1:47 pm
by supermini
What I like to do with Bill is to leave one troll alive and use him as a shield against rushing until Bill shuffles forward. He should be killing less people now anyway, since daze can be removed with a physical wild.
Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 6:03 pm
by belmarduk
darkgod wrote:?? Daze ?
He always did it, excet before daze was a full paralize so you skipped turns, now it's nasty but less so
:O OH
Well that would explain it. It just
feels much more awful now that it's visible.
Thanks for the clarification, boss.
Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 7:56 pm
by bricks
supermini wrote:What I like to do with Bill is to leave one troll alive and use him as a shield against rushing until Bill shuffles forward. He should be killing less people now anyway, since daze can be removed with a physical wild.
Wait, really? I must have missed something in svn.
Re: [svn] Is Bill's newfound lethality intentional?
Posted: Thu Dec 13, 2012 8:08 pm
by SageAcrin
Daze was changed from full turn loss to a status that halves your powers/saves/defense/damage% and prevents you from moving. Still breaks with damage.
So yeah, now you can remove it with physical Wilds.
(Of course, once in a blue moon you could before. If you hit full energy the exact turn you get Stunned, you had the chance. But that's beside the point.)