svn Armour Training niggles
Posted: Wed Dec 12, 2012 3:28 am
I see that darkgod changed Armour Training to a 5 point talent for b44 and rebalanced the skill levels of various NPCs. I think this is a great change, but there are a couple of things I'd like to see changed.
First, heavy mail armour now requires only 1 point of Armour Training just like helms, gauntlets, etc.. But, unlike helms, etc., it lists "Talent Armour Training (level 1)" as its requirement where the others show "Talent Armour Training". Changing this is easy:
Second (and lastly), while most of the NPC changes are to the good, Wrathroot's talent wasn't adjusted at all. While I certainly think he (it?) could stand to be a bit tougher, a max talent level of 15 seems excessive. Or am I missing something on this one?
First, heavy mail armour now requires only 1 point of Armour Training just like helms, gauntlets, etc.. But, unlike helms, etc., it lists "Talent Armour Training (level 1)" as its requirement where the others show "Talent Armour Training". Changing this is easy:
Code: Select all
Index: game/modules/tome/data/general/objects/heavy-armors.lua
===================================================================
--- game/modules/tome/data/general/objects/heavy-armors.lua (revision 6041)
+++ game/modules/tome/data/general/objects/heavy-armors.lua (working copy)
@@ -26,7 +26,7 @@
moddable_tile = resolvers.moddable_tile("heavy"),
add_name = " (#ARMOR#)",
display = "[", color=colors.SLATE,
- require = { talent = { {Talents.T_ARMOUR_TRAINING,1} }, },
+ require = { talent = { Talents.T_ARMOUR_TRAINING }, },
encumber = 14,
rarity = 5,
metallic = true,