Make teleporting into the necromancer's room impossible
Posted: Sat Dec 08, 2012 7:50 pm
In the Last Hope graveyard the enemies of the coffins can teleport you or teleport itself near the necromancer causing fatal consequenses.
With my arcane blade the latter happened when opening the first coffing, causing the necromancer to wake up.
I met her in the middle of the level... and decided to fight! (My arcane blade had pretty good equipment and there was a challenge!)
I got the necromancer and a few of the elites down before an another unfairness got me: one of the elites had the impending doom talent
The room of the necromancer should be like a vault, so that the random elites can't cause fatal consequences with teleportation talents.
With my arcane blade the latter happened when opening the first coffing, causing the necromancer to wake up.
I met her in the middle of the level... and decided to fight! (My arcane blade had pretty good equipment and there was a challenge!)
I got the necromancer and a few of the elites down before an another unfairness got me: one of the elites had the impending doom talent

The room of the necromancer should be like a vault, so that the random elites can't cause fatal consequences with teleportation talents.