Questions about addon development
Posted: Fri Oct 12, 2012 6:39 pm
I'm working on an addon with a lot of small changes to a large number of talents. Two questions:
1. Is there any way to see a revision history of individual functions/class definitions, etc. so that I can see if, say, the specific Fireflash talent definition (not just the fire.lua file) has been updated?
2. Is there a superload equivalent way to update only part of a talent definition, but leave the rest alone? In the case of Fireflash, I'd like to change only the "radius = function(...." part of the definition, but leave the rest alone, so that I don't need to rewrite that part of the addon if something else in the talent changes between game versions.
1. Is there any way to see a revision history of individual functions/class definitions, etc. so that I can see if, say, the specific Fireflash talent definition (not just the fire.lua file) has been updated?
2. Is there a superload equivalent way to update only part of a talent definition, but leave the rest alone? In the case of Fireflash, I'd like to change only the "radius = function(...." part of the definition, but leave the rest alone, so that I don't need to rewrite that part of the addon if something else in the talent changes between game versions.