Custom Weapon Properties
Posted: Thu Jul 26, 2012 8:13 pm
I haven't looked into it too much, but a brief glance at Object:getTextualDesc shows a lot local functions inside of it. If I wanted to add a new property, like for instance "Accuracy is based on Cunning for this weapon" or some such, then I think I'd have to completely override the function. Moving those functions outside of getTextualDesc where they could be superloaded would be a good idea, I think.