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Request for players: Sample builds for each class
Posted: Sat Apr 28, 2012 7:46 pm
by darkgod
Hello
I plan on adding a "dont bother me with talents, just pick them for me" option for each class.
When you create a char it would ask you like:
"What do you prefer for your Archmage:
- Firemage path
- Icemage path
- Manual"
If you select manual it's as now, if your select something else it will use the preset path and not bother you on levelups.
For each class I'd like to have at least two paths. Each path should not be too specialized either, versatibility is important for beginners.
So take the classes you like and make up leveling plans!
Here is an example plan :
http://pastebin.com/GGiJDLaK
SVN has support for loading build orders in the code. You can try it by making a lvl1 char with no talents assigned and doing in console:
game.player:loadBuildOrder("foo.csv")
while having a foo.csv file in your home/T-Engine/4.0/tome/build-orders/ directory.
You can also use:
http://te4.org/games/addons/tome/build-order-maker to make build orders (it's for b39 but you can force it active for b38, it just wont detect talent types bying so you need to edit the csv manually for them)
We need build orders for every classes!
Re: Request for players: Sample builds for each class
Posted: Sat Apr 28, 2012 10:44 pm
by phantomglider
Here's a fairly utilitarian bomb+golem Alchemist build that focuses first on getting a good bomb and then on turning the Golem into a good tank. It doesn't use up all of the points because by the end I started running out of useful things to put points into (especially generics). If someone else wants to make a fire alchemy build, go for it.
Re: Request for players: Sample builds for each class
Posted: Sun Apr 29, 2012 8:41 am
by donkatsu
Any preference as to what should be done regarding:
Racial talent trees
Combat training from Last Hope for classes that don't start with Combat Training
Extra class/generic/category points from various sources
Talent trees gained from quests (escorts, Sandworm Queen, etc)
?
Re: Request for players: Sample builds for each class
Posted: Sun Apr 29, 2012 9:38 am
by darkgod
Dont take them in account
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 6:05 am
by donkatsu
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 10:16 am
by jenx
I've studied these but I can't figure out the format. Can you give more specific instructions please? I'd like to provide cursed profile perhaps.
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 10:18 am
by jenx
Also, do we include locked trees?
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 10:39 am
by darkgod
Like archmages wildfire/... ? no
If your build requires using a category point to access a tree, you shall note it in the #Types section
The format, for stats it will cycle in the list for each stat point.
I.E: mag, mag, wil, con
With 6 stat points available it would learn : mag, mag, wil, con, mag, mag
Talents,
Just an ordered list, the third column is the "short name" of the talent. For most talents it's just the upercaseof the name with _ and T_ in front of it.
Some have special short names as defined in the talent files.
(Using the addon I posted will do all that for you)
Just place the talents in order you want to learn them.
If somehow the next talent in the list is not currently learnable by the player it will skip and try the next one and so on. As soon as it is available for learning it will get it.
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 10:49 am
by jenx
Thanks. I'll give it a go.
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 12:03 pm
by jenx
One more question - does this assume the initial distribution is fixed?
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 12:05 pm
by darkgod
Fixed?
It assumes starting with no talents assigned
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 12:27 pm
by jenx
ok, I meant "fixed" as in, the option where you can spend every point you want from everything starting with 0.
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 12:49 pm
by donkatsu
Oh, so these builds should respect the order in which you learn talents? I just sort of went down the list with an endgame build in mind.
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 12:54 pm
by darkgod
Yes, because that's how it will levelup, soy ou have to make sure it's playable at every level (remember it's for noobs!)
Re: Request for players: Sample builds for each class
Posted: Mon Apr 30, 2012 1:02 pm
by jenx
ok, here goes:
http://pastebin.com/P2ZnS3u6
I've created a Cursed focussing on dual wield, so using Surge (and never Repel or Cleave), and unlocking Rampage.
I think I've got it right, but I don't know how to test play it. It is based fairly closely on a winning character (
http://te4.org/characters/2460/tome/6b3 ... 7357677d53), so I know it works.
One would need a different build for weapon+shield+repel or one-handed+cleave, and then with rampage and/or marked prey.
It reflects my own philosophy, and that is that Gloom tree is not as powerful as the other talents, particularly as game progresses, so I only develop this tree later on. Perhaps this is too idiosyncratic.
Feel free, DG, to modify!
I've put in talents, like sanctuary, way before they could be learned in actual order, to ensure that they are learned as soon as possible. Is this right?
Edit (3 times): fixed order and changed link to new pastebin. named talents correctly