Hello everyone.
Let me start by saying I'm a first time reader and first time poster. I encountered ToME, T4 and these forums today, for the first time in my life. Now bear with me if you please, my story is quite a long one
My name's Andy, I'm 28 and I am (as far as game development & programming is concerned) really a nobody. However I've been pondering creating a game ever since I first played Dungeon Master, Eye of the Beholder and old Ultimas and oh, whatnot really. But then again who hasn't?
A few weeks ago I picked up on the idea, mainly due to a frustration caused by the lack of good RPGs for mobile platforms (bar the sometimes amazing but annoying freemium games - a business model I myself hate to pieces). Also, I've been cleaning my long forgotten folders containing files from my old PCs I backed up countless times. Among tons of useless crap, thing I once considered invaluable and now I wouldn't even spend 3 seconds to delete it, I found one gem. Not a piece of garbage like old poetry (haha), scans of drawings or offline version of pages I used to save when dial-up modem and insane telephone bill prices made me read stuff offline. A true, genuine gem. A word file consisting of various notes and ideas coming together as a draft of a pen&paper RPG I've been working on with a friend of mine years ago. So I sat down and thought - hey, I'm old enough, time to make a game instead of thinking of making one. And here I am...
I have (mostly useless) notes describing the world, its mechanics, skills, races, dice rolls mechanics, skills, talents, feats, combat system, magic, all kinds of things. First thing I did was deleting and rewriting 90% of it, but still, the skeleton is there. Ready to be used as a resource. Then I started a long search...
I've done a thorough research on the subject, tried choosing a platform, engine or language to create the game in. A friend of mine who programmes for living helped me a lot and we narrowed down our choices. I was convinced to learn (as I said, I have absolute zero knowledge and programming skill) and create my game in HTML5, supporting myself with extensive use of JavaScript. Last few days I spent drafting various ideas and sketching art, looking for inspiration on the web, and I stumbled upon ToME4. I read a bit about T-Engine4, LUA and I must say I am astounded. This is exactly what I've been looking for, at least at a first glance.
I wanted to say I'm probably a fool, trying to ask for advice and guidance to be able to learn programming and build upon T4 without any coding knowledge or skills, but then I read how gently the OP was treated here, which game me hope
I have a few questions, about ToME, about the engine et al., as I'm a complete layman and the whole thing is difficult for me to comprehend. To make things easier here is a handful of question I would be most grateful if you could answer:
- Is it even possible to learn programming at the age of 28, without ANY programming knowledge at all (all I know are some html tags from attempts on creating websites) and with very limited time (TL;DR - Currently on top of a full time job, I'm building a house and trying to sort out my wedding, so you can imagine I only have a few hours every other day to sit at night and try to create things)?
- Granted that's possible, is T4 / ToME available for altering and honestly a complete revamp? I read it's open sourced and free to use under GNU license but I don't quite understand how it works fully. I tried reading the license but my head's killing me, so before I print and read it thoroughly one question (maybe it will save me the effort) - can I use (being all grateful, respectful and humbled where it's due) the game engine and create my own game based on that? I'm talking my own graphics, sound, game mechanics, world... all I would like to "borrow" is the core?
- Granted answer to former questions is positive, how much tailoring can be done to the T4 / ToME? I have a custom combat mechanics based on dice rolls, based roughly on GURPS but very much altered (beyond recognition) and adjusted to the needs of me and my old friends we've been roleplaying with for almost 2 decades. On top of that our game's leveling system is completly different and a bit reverse to the canon (you do not gain experience to gain levels to gain points to raise attributes and skills... you spend exp on skills and attributed and upon spending a certain pool of exp you gain levels, which in turn grant you some bonuses but generally are just a cosmetic thing, there are no levels per se in our mechanic)?
- Do you want to kill me yet for my wall of text and utterly chaotic questions? Well, that's bad, I am just starting (granted I will not get lynched)

And a closing statement. You know my name, you also know I have no programming skills. Should have probably started however, with something a bit different. I am no roguelike layman, and no RPG novice. I've been living in countless, fantastic worls ever since I first touched Warhammer Fantasy Roleplay and watched some oldschool "fantasy" themed films (Willow!). The urge & intention to create a game of my own have been following me for ages, but I am not such a big fool I often picture myself as, and if I am aiming too high, I will settle down doing what I excel at. I will design and create a world on paper, in a form of a pen&paper RPG. I'm a great fan of mobile devices and new technologies though, so my ultimate goal is creating a quality product for people to enjoy on their phones and/or tablets equipped with Android OS, since that's what I personally am lacking.
There. Thank you in advance for any answers, hopefully I can spark an interesting discussion and gain some valuable knowledge, and possibly meet some new friends!
Yours,
Risu.