Unable to build ToME on OS X
Posted: Tue Feb 28, 2012 11:51 pm
Hiya! Due to the current lack of a binary distribution of b38 for OS X, I figured I'd grab the source and compile it myself. Has anyone managed to get this working? It appears that the source distribution is missing some resources, but I'm not familiar enough with the T-engine codebase to know whether there is additional bootstrapping that I need to do before this'll work.
the game/engines/default directory does not in fact exist, and te4-icon.png is nowhere in the distribution.
I'll pastebin the entire build log when I get home tonight.
Code: Select all
CpResource ../game/engines/default/data/gfx/te4-icon.png build/Release/T-Engine.app/Contents/Resources/te4-icon.png
cd /Users/hillse/Downloads/t-engine4-src-1.0.0beta38/mac
builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-debug-symbols -resolve-src-symlinks /Users/hillse/Downloads/t-engine4-src-1.0.0beta38/mac/../game/engines/default/data/gfx/te4-icon.png /Users/hillse/Downloads/t-engine4-src-1.0.0beta38/mac/build/Release/T-Engine.app/Contents/Resources
error: /Users/hillse/Downloads/t-engine4-src-1.0.0beta38/mac/../game/engines/default/data/gfx/te4-icon.png: No such file or directory
[...]
** BUILD FAILED **
The following build commands failed:
CpResource ../game/engines/default/data/gfx/te4-icon.png build/Release/T-Engine.app/Contents/Resources/te4-icon.png
I'll pastebin the entire build log when I get home tonight.