SVN Ego Issues and Imabalances
Posted: Tue Feb 14, 2012 7:13 am
The balance stuff is of course just my personal opinion. I'll start with the bug first 
Quick weapons and ranged weapons of speed.
One of these gives a negative and the other a positive. So one is wrong. Also slings of speed do funny things (since they have no speed value to modify I presume).
Resource Leech
Voracious (a ranged ego), Parasitic (staff), and Insatiable (weapon) all need to be commented out.
Specific egos
Ammo
of Sunrise - Fires beams. Completely marginalizes Piercing Arrow talent. The fact that it changes the damage type is really neat though. I don't know that the small ammo pouch size is going to do enough to balance the free piercing arrows though.
Ranged
Penetrating - Teaches you the Piercing Arrow talent. This can appear on slings but piercing arrow requires a bow to use. Otherwise it seems pretty neat, maybe just move it to the bow ego file and add a sling only equivalent in the sling ego file.
Phase Shifting - Changes the arrow into a beam and makes your damage crap. I don't like this one because it completely marginalizes the Piercing Arrow talent and because I don't know that people will really use it. It's one of those egos that's so powerful it has to be balanced with a draw back that makes it useless.
Spellstriking - 30% chance to cast Disperse Magic on hit. A no save effect that removes three magic based sustains from the target feels pretty powerful. I might put this one on an artifact but I'm not sure it belongs on an ego.
Diggers
Quickening - Still lets you use a sustain which of course doesn't work. Maybe just have it grant the spell speed attribute if desired.
Also I found the new ego resolvers pretty difficult to decipher. If Sus did a better job of explaining them in an email could we get better documentation? Or at least if I could get a forward of the email so I can try to decipher it a bit I'd appreciate it

Quick weapons and ranged weapons of speed.
One of these gives a negative and the other a positive. So one is wrong. Also slings of speed do funny things (since they have no speed value to modify I presume).
Resource Leech
Voracious (a ranged ego), Parasitic (staff), and Insatiable (weapon) all need to be commented out.
Specific egos
Ammo
of Sunrise - Fires beams. Completely marginalizes Piercing Arrow talent. The fact that it changes the damage type is really neat though. I don't know that the small ammo pouch size is going to do enough to balance the free piercing arrows though.
Ranged
Penetrating - Teaches you the Piercing Arrow talent. This can appear on slings but piercing arrow requires a bow to use. Otherwise it seems pretty neat, maybe just move it to the bow ego file and add a sling only equivalent in the sling ego file.
Phase Shifting - Changes the arrow into a beam and makes your damage crap. I don't like this one because it completely marginalizes the Piercing Arrow talent and because I don't know that people will really use it. It's one of those egos that's so powerful it has to be balanced with a draw back that makes it useless.
Spellstriking - 30% chance to cast Disperse Magic on hit. A no save effect that removes three magic based sustains from the target feels pretty powerful. I might put this one on an artifact but I'm not sure it belongs on an ego.
Diggers
Quickening - Still lets you use a sustain which of course doesn't work. Maybe just have it grant the spell speed attribute if desired.
Also I found the new ego resolvers pretty difficult to decipher. If Sus did a better job of explaining them in an email could we get better documentation? Or at least if I could get a forward of the email so I can try to decipher it a bit I'd appreciate it
