Module development guidance
Posted: Fri Aug 19, 2011 1:31 am
I've taken a peek inside some of the lua files, and it looks pretty simple to make your own modules...
I was wondering if there was something, anywhere, of a good reference for the ToME stuff. I was able to make a sublass for fighters and mainly by copy and pasteing lines from different classes, but when it came time to choose things like starting skills (Flame, Perfect Strike, etc)...I had no idea really how to make some of them there right away without having to level up...
Is there some reference material on the ToME assets? Or is it pretty much "Peek inside the files and figure it out on your own" kind of thing.
I also am beginning to think that there is so much more that can be done with modules than changing races, classes, equipment and skills.... Looks like you can make whole new skills beyond what is seen during play of ToME.
I was wondering if there was something, anywhere, of a good reference for the ToME stuff. I was able to make a sublass for fighters and mainly by copy and pasteing lines from different classes, but when it came time to choose things like starting skills (Flame, Perfect Strike, etc)...I had no idea really how to make some of them there right away without having to level up...
Is there some reference material on the ToME assets? Or is it pretty much "Peek inside the files and figure it out on your own" kind of thing.
I also am beginning to think that there is so much more that can be done with modules than changing races, classes, equipment and skills.... Looks like you can make whole new skills beyond what is seen during play of ToME.