better targeting highlights
Posted: Fri Jul 22, 2011 2:21 am
Do you notice anything different about the following screenshot? A wyrmic is aiming "Devouring Flame", which has a range of 10:
Hopefully everything in that screenshot "just makes sense". Blue and green highlights are as before. Yellow highlights happen when targeting through unknown tiles. Red highlights happen when a known tile blocks the path or when the range has been reached. For example, in the above example, the targeting line become red beyond the range of the talent.
Compare this to the current--and hopefully previous--targeting highlights: The patch is attached. I also included the projectile range fix as posted here, http://forums.te4.org/viewtopic.php?f=42&t=27032 , since that hasn't been committed to svn yet and the targeting highlights use the same files.
I should note that this patch only changes the targeting highlights. The talents/projectiles/beams/cones/etc. will behave the same as before when used. Oh, except I also updated "spell/staff-combat - Channel Staff", which was in serious need of being fixed.
The targeting highlights "just worked" for everything I tested, so I hope you enjoy the improvement
. Cheers!
If your answer was, "Yes, those targeting highlights are super-awesome, and totally and utterly better than what we have now!" (or a similar answer), then you are correct!Hopefully everything in that screenshot "just makes sense". Blue and green highlights are as before. Yellow highlights happen when targeting through unknown tiles. Red highlights happen when a known tile blocks the path or when the range has been reached. For example, in the above example, the targeting line become red beyond the range of the talent.
Compare this to the current--and hopefully previous--targeting highlights: The patch is attached. I also included the projectile range fix as posted here, http://forums.te4.org/viewtopic.php?f=42&t=27032 , since that hasn't been committed to svn yet and the targeting highlights use the same files.
I should note that this patch only changes the targeting highlights. The talents/projectiles/beams/cones/etc. will behave the same as before when used. Oh, except I also updated "spell/staff-combat - Channel Staff", which was in serious need of being fixed.
The targeting highlights "just worked" for everything I tested, so I hope you enjoy the improvement
