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Alchemist idea

Posted: Tue Jun 14, 2011 4:42 pm
by konca
Its really annoying when tping and golem is lost and cant come back or when for some reasons stays behind.
I think it would be great idea to add new 1 point skill without cooldown "Return" which tp your golem instantly to you.

Re: Alchemist idea

Posted: Tue Jun 14, 2011 4:46 pm
by darkgod
Yup, and we could call it "Invoke Golem" .. oh wait ;)

Re: Alchemist idea

Posted: Fri Jul 08, 2011 1:49 am
by marvalis
here is another idea: Add more life regeneration for the golem. Alternative add a heal skill that only works if nothing hostile is within LOS.

Why? Because 'r'est healing the golem just takes to long. +1.5 health/turns is not gonna make a big difference anyway.

Re: Alchemist idea

Posted: Mon Jul 11, 2011 3:00 pm
by jotwebe
I agree that golem healing is a bit weak without supercharge. Would be nice if the repair skill scaled upwards better, so advanced golemancy wouldn't be quite the must-have it is now.

Re: Alchemist idea

Posted: Sun Jul 17, 2011 2:46 pm
by albijoe
I agree with the "golem should heal faster outside of non-combat" idea. I was going to post a topic until I found this thread.

I would suggest having increased non-combat healing part of to "Golem Resilience", if not a base part of the golem; the extra hitpoints mean golems must rest for DAYS if nearly killed.

Re: Alchemist idea

Posted: Mon Jul 18, 2011 8:09 am
by darkgod
All party members now benefit from resting improved regeneration rates