Summoner rework
Posted: Mon Jun 06, 2011 7:12 am
Summoners could use some love, I am suggesting three new summons, and two new control talents, along with removing Warpers and a reorganization of the trees. The totems that have been proposed could work in addition to these changes, though care would need to be taken to avoid repeating functionality. Here's how it would end up:
Summoning (melee): Jelly moved to Utility, replaced by Poison Vine
War Hound
Poison Vine: stronger attack but less HP than Jelly. Can not move, and hits for poison damage.
Minotaur
Stone Golem: EDIT: replaced by something similar, but more naturey. Needs a name.
Summoning (ranged): Spider replacing Warper. Warper removed.
Ritch Flamespitter
Hydra
Spider
Fire Drake EDIT: now a Cold Drake.
Summoning (utility): only summoning spells now, added Jelly, moved turtle to tier two. EDIT: altered, see below.
Jelly
Turtle
Beholder: (needs better name) has see through stealth and see invisible, buffs allies for + accuracy and crit rate, debuffs enemies for -stealth, -invisibility, and -defence making them visible. Low HP and no movement, but is invisible.
Shaman: (also needs better name) heals and removes debuffs
Summoning (control): Has some of the Augmentation skills, some of the Utility ones.
Detonate
Suppress Summoning
Phase Summon
Summon Control
Summoning (augmentation): two new skills to replace Detonate and Phase Summons.
Rage
Haste: activated, increases global speed of all summons by a bit for a while.
Resilience
Tenacity: passive +(10, 20, 30, 40, 50)% stun, pin, and knockback resists to all your summons.
EDIT: for locked/unlocked trees, Utility and Augmentation would be locked, the others would be unlocked.
Summoning (melee): Jelly moved to Utility, replaced by Poison Vine
War Hound
Poison Vine: stronger attack but less HP than Jelly. Can not move, and hits for poison damage.
Minotaur
Stone Golem: EDIT: replaced by something similar, but more naturey. Needs a name.
Summoning (ranged): Spider replacing Warper. Warper removed.
Ritch Flamespitter
Hydra
Spider
Fire Drake EDIT: now a Cold Drake.
Summoning (utility): only summoning spells now, added Jelly, moved turtle to tier two. EDIT: altered, see below.
Jelly
Turtle
Beholder: (needs better name) has see through stealth and see invisible, buffs allies for + accuracy and crit rate, debuffs enemies for -stealth, -invisibility, and -defence making them visible. Low HP and no movement, but is invisible.
Shaman: (also needs better name) heals and removes debuffs
Summoning (control): Has some of the Augmentation skills, some of the Utility ones.
Detonate
Suppress Summoning
Phase Summon
Summon Control
Summoning (augmentation): two new skills to replace Detonate and Phase Summons.
Rage
Haste: activated, increases global speed of all summons by a bit for a while.
Resilience
Tenacity: passive +(10, 20, 30, 40, 50)% stun, pin, and knockback resists to all your summons.
EDIT: for locked/unlocked trees, Utility and Augmentation would be locked, the others would be unlocked.