Death Knight Class
Posted: Fri Apr 29, 2011 10:58 pm
So I have made a death knight class that has reached playable stages. of the 5 planned trees 4 are done. and the last one is missing one talent projects
So here is tree outline - old and to lazy to update but mostly correct
Deaths Presence
Deaths chill - deal AOE cold damage around self
Presence of death - reduces cool down and increases damage of other talents in the tree
Aura of annihilation - for some time deal darkness around your self
aura of leaching - deals damage and increases vim and health
Survivors fortitude
Glancing blows - chance that attacks will deal less damage
Spiteful endurance - elemental attacks heal you a bit
Deaths endurance - when you kill things your defense is boosted
Last grasps - when below 20% health activate for a increase in resist all
Deaths warrior
Draining blow - blow deals blight damage and heal a bit
Sweeping blow - attacks grid in a row
Leeching blows - adds darkness damage to your blows for a bit and it heals you and increases vim
Nether blade - while sustained your blows deal 500 percent darkness damage and can insta kill you lose health whenever you kill something
Tricks of death
Deaths march - move slowly but increase Armour, attack ,damage and APR
Extol damage - clears negative effects and deals blight damage to those around you for each one removed
Survivors will - increases saves
Deaths gifts - increase health and spell power
That is all for now. Any ideas or suggestions are welcome.
So here is tree outline - old and to lazy to update but mostly correct
Deaths Presence
Deaths chill - deal AOE cold damage around self
Presence of death - reduces cool down and increases damage of other talents in the tree
Aura of annihilation - for some time deal darkness around your self
aura of leaching - deals damage and increases vim and health
Survivors fortitude
Glancing blows - chance that attacks will deal less damage
Spiteful endurance - elemental attacks heal you a bit
Deaths endurance - when you kill things your defense is boosted
Last grasps - when below 20% health activate for a increase in resist all
Deaths warrior
Draining blow - blow deals blight damage and heal a bit
Sweeping blow - attacks grid in a row
Leeching blows - adds darkness damage to your blows for a bit and it heals you and increases vim
Nether blade - while sustained your blows deal 500 percent darkness damage and can insta kill you lose health whenever you kill something
Tricks of death
Deaths march - move slowly but increase Armour, attack ,damage and APR
Extol damage - clears negative effects and deals blight damage to those around you for each one removed
Survivors will - increases saves
Deaths gifts - increase health and spell power
That is all for now. Any ideas or suggestions are welcome.