[b21] Bows & Arrows & Quivers etc Ideas and Questions
Posted: Wed Mar 30, 2011 12:21 am
I've just won with a Cornac Temporal Warden, majoring entirely on archery. Melinda, Limmir, etc were a cinch, I hardly have to even move around. Just 1-2 shots and they all fell over (Melinda's guards took more than this as I was lower level).
Some thoughts:
1. The problems of damage with arrows has come up in several places. You need to get greater power than your bow. Another annoying thing, relating to all weapons, is that if you do enough physical damage with a weapon, the elemental damage isn't displayed/calculated for some reason. I was trying to crack 6000 HP with a single arrow damage, and got close, but as few creatures have this many hitpoints, I could only work on maximising physical damage. Why can't the elemental damage always be displayed as well? That way we could truly see which character packs the biggest punch.
2. My biggest gripe with arrows is that you can't buy them, so you are reliant on finding them. I barely used any in the whole game, as I found very few that were any use. If in the next beta, goods are put into dungeons more, can this be taken into consideration? Or have specialist bow and arrow shops?
3. Changing arrows mid fight to adjust to a particular creature is not worth the effort. Can we have a quiver with multiple slots, and importantly the option to shoot with no arrow if need be? Sometimes I forgot that I had loaded a great arrow set for a particular battle and then realise later that I just kept shooting with them.
4. Re bows, it would be nice to have more variety. There seems to be less options than with weapons. Only artifact bows have an extra effect, and there's only 2-3 of these that I've ever found.
5. It would also be good if someone could explain how range works. It seems to be the case that arrows do more damage if shot from afar - but is this true or just my impression?
Some thoughts:
1. The problems of damage with arrows has come up in several places. You need to get greater power than your bow. Another annoying thing, relating to all weapons, is that if you do enough physical damage with a weapon, the elemental damage isn't displayed/calculated for some reason. I was trying to crack 6000 HP with a single arrow damage, and got close, but as few creatures have this many hitpoints, I could only work on maximising physical damage. Why can't the elemental damage always be displayed as well? That way we could truly see which character packs the biggest punch.
2. My biggest gripe with arrows is that you can't buy them, so you are reliant on finding them. I barely used any in the whole game, as I found very few that were any use. If in the next beta, goods are put into dungeons more, can this be taken into consideration? Or have specialist bow and arrow shops?
3. Changing arrows mid fight to adjust to a particular creature is not worth the effort. Can we have a quiver with multiple slots, and importantly the option to shoot with no arrow if need be? Sometimes I forgot that I had loaded a great arrow set for a particular battle and then realise later that I just kept shooting with them.
4. Re bows, it would be nice to have more variety. There seems to be less options than with weapons. Only artifact bows have an extra effect, and there's only 2-3 of these that I've ever found.
5. It would also be good if someone could explain how range works. It seems to be the case that arrows do more damage if shot from afar - but is this true or just my impression?