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Fixed enemies
Posted: Mon Mar 07, 2011 9:11 am
by PhoenixToME
Certain enemies should be nearly completely inamovabile, like honey trees. My halfling slinger can move them with the inertia shot, it's a bit ridicolous.

Re: Fixed enemies
Posted: Mon Mar 07, 2011 12:47 pm
by Grey
Hmm, should be reasonably easy to add knockback immunity to all immobile actors, I presume?
Re: Fixed enemies
Posted: Tue Mar 08, 2011 9:00 am
by darkgod
fixed (ahah)