Creating a new player class??
Posted: Wed Mar 02, 2011 4:21 am
I have been playing ToME the past couple of months and have so far having a blast. For me there seemed to be a few missing classes in my opinion. Since I complaining about the lack of more exotic classes I figured I would try to make my own. However I have little experience with lua (have plenty in c# and java) and was wondering where to start.
some questions where :
What devolving environment should I use (is notepad ++ fine)
What convention should I use (how pervasive should comments be)
How to test the balance of classes
What are common pitfalls
will I have to edit other files than talents and birth
More Specific question will be probably be asked as they show up. Any other advice or tip will be welcomed
some questions where :
What devolving environment should I use (is notepad ++ fine)
What convention should I use (how pervasive should comments be)
How to test the balance of classes
What are common pitfalls
will I have to edit other files than talents and birth
More Specific question will be probably be asked as they show up. Any other advice or tip will be welcomed