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rush, lower the stamina cost and do dmgbased on talentlevel?
Posted: Wed Feb 16, 2011 7:16 am
by marvalis
hi, rush currently needs 45 stamina, and I think that is a lot.
Also, there is absolutely not reason to go beyond 1/5 rush right now
at least, we could change it so that the attack does more dmg based on talent level.
stam 30
dmg: format(100 * self:combatTalentWeaponDamage(t, 1, 1.3)?
Re: rush, lower the stamina cost and do dmgbased on talentle
Posted: Wed Feb 16, 2011 9:00 am
by darkgod
No reason?
Reducing the cooldown from 40 to like 12 is not a good reason in itself?
Re: rush, lower the stamina cost and do dmgbased on talentle
Posted: Wed Feb 16, 2011 10:41 am
by marvalis
ugh I completely missed that one.
Maybe add it in the description .. or is it in there too? xD
old code
Code: Select all
info = function(self, t)
return ([[Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.
If the attack hits the target is dazed for 3 turns.
You must rush from at least 2 tiles away.]])
end,
possible fix (but hardly needed)
Code: Select all
info = function(self, t)
return ([[Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.
If the attack hits the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
Additional talent levels will lower the cooldown.]])
end,
Re: rush, lower the stamina cost and do dmgbased on talentle
Posted: Wed Feb 16, 2011 10:56 am
by darkgod
Well the talent pane shows current level and next level and that info includes the CD
