How to make summoner winable
Posted: Fri Feb 11, 2011 1:22 am
The first problem: Armored bosses
1) Summoners can summon many monsters to fight for them (up to 9 in my last game, could get 100++ cun if needed but 8-9 is really enough since space is a limiting factor)
2) Each of these summons can not be to strong without making it to easy
3) Many small attacks get damage reduction
That means that heavy resist and armor bosses can become a major PITA.
Possible solutions:
* Give summons armor penetration. Currently, they do not gain any armor penetration no matter what items you wield. Making your summons inherit your armor penetration would solve this and would probably make high armor bosses killable. /edit actually it turns out that AP from cun is really low, so that will not work. Summons still need some way to avoid the armor.
* Uncap the stats of summons. Right now they are capped at 100, this needs to go away! This would allow for more damage in the endgame.
* Better damage from melee summons (as suggested in another thread)
The way armor works currently in B20b seems to be a general problem not limited to summoners, so there should probably be a general solution.
The second problem: blind / stun / confuse / etc
Summons do not get any of these. The final game boss ab(uses) stun and blind. These would not harm a non-summoner who is blind and stun immune, but they cripple a summoners.
Solution: If summons inherit your stun/confusion/blind immunity percentage that would solve it.
1) Summoners can summon many monsters to fight for them (up to 9 in my last game, could get 100++ cun if needed but 8-9 is really enough since space is a limiting factor)
2) Each of these summons can not be to strong without making it to easy
3) Many small attacks get damage reduction
That means that heavy resist and armor bosses can become a major PITA.
Possible solutions:
* Give summons armor penetration. Currently, they do not gain any armor penetration no matter what items you wield. Making your summons inherit your armor penetration would solve this and would probably make high armor bosses killable. /edit actually it turns out that AP from cun is really low, so that will not work. Summons still need some way to avoid the armor.
* Uncap the stats of summons. Right now they are capped at 100, this needs to go away! This would allow for more damage in the endgame.
* Better damage from melee summons (as suggested in another thread)
The way armor works currently in B20b seems to be a general problem not limited to summoners, so there should probably be a general solution.
The second problem: blind / stun / confuse / etc
Summons do not get any of these. The final game boss ab(uses) stun and blind. These would not harm a non-summoner who is blind and stun immune, but they cripple a summoners.
Solution: If summons inherit your stun/confusion/blind immunity percentage that would solve it.