Chance to 'blah' on crit?
Posted: Fri Sep 24, 2010 10:25 pm
Anyone know if this can be done without adding directly to the crit functions?
Something like this in the talent? (which didn't work).
I've considered something like this in the crit functions but it could turn into a lot to add to Combat. (Some of the Druid ideas depend heavily on this sort of function).
Something like this in the talent? (which didn't work).
Code: Select all
if crit then
if target:checkHit(src:combatSpellpower(), target:combatPhysicalResist(), 0, 95, 15) and target:canBe("stun") then
target:setEffect(target.EFF_STUNNED, 4, {})
else
game.logSeen(target, "%s resists the stun!", target.name:capitalize())
end
end
I've considered something like this in the crit functions but it could turn into a lot to add to Combat. (Some of the Druid ideas depend heavily on this sort of function).
Code: Select all
if crit and self:knowTalent(self.T_CRIT_FOO) then