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				Wolf tiles - proof of concept
				Posted: Mon Sep 20, 2010 12:13 am
				by Feanor.81
				Here are a couple of wolf tiles I obtained starting from a real photo and then doing some post-processing.
I was experimenting on this to make less cartoonish and stylized tiles.
 
  
What do you think about the final result and the approach used? Could it be a viable solution to obtain tiles for animals and other monsters (given a complex, realistic picture which is public domain exist somewhere for trolls, orcs, etc.)?
 
			
					
				Re: Wolves tiles - proof of concept
				Posted: Mon Sep 20, 2010 12:24 am
				by Shoob
				
			 
			
					
				Re: Wolf tiles - proof of concept
				Posted: Mon Sep 20, 2010 12:46 am
				by Feanor.81
				A radioactive wolf?  

 
			
					
				Re: Wolf tiles - proof of concept
				Posted: Mon Sep 20, 2010 12:58 am
				by edge2054
				I think they look great Feanor!
			 
			
					
				Re: Wolf tiles - proof of concept
				Posted: Mon Sep 20, 2010 1:22 am
				by Shoob
				the main problem, is even coming from what you think is a public domain site, they still may not be, so if you do do it I would still have a file or something to keep track of where you got them and such.
			 
			
					
				Re: Wolf tiles - proof of concept
				Posted: Mon Sep 20, 2010 2:08 pm
				by darkgod
				Possibly yes, also I'd like to keep tiles in the same general tone, photo-realistic is nice but quite different 

 
			
					
				Re: Wolf tiles - proof of concept
				Posted: Mon Sep 20, 2010 3:23 pm
				by Feanor.81
				You're right, I added the wolf tile to the game and when the foul beast showed up on the map... well, it seemed soooo out of place. I am thinking now to a completely new tile set selectable via the config menu like the others. I'll try to remake the trollshaws ground tiles using (free) textures, to get the look and feel of a whole game screen.