Alchemist targeting
Posted: Mon Sep 06, 2010 6:26 pm
Is it a design decision to only allow targeting of objects when launching an alchemist bomb? In my opinion it seriously hampers the ability of that class when throwing bombs to only have an enemy as a taget option, due to the nature of the way the explosion happens. Wouldn't it make more sense to be able to choose any tile in LoS?
And while on that subject, it seems to be difficult when resting the Golem. For the player there's a nice "rest till healed or something else happens" function. That doesn't exist for the golem, so I either have to slowly tap the rest for a turn key, or more likely hold it down till he heals, and we all know how easy it is for a stupid death to happen there. Might a "rest pet" function be appropriate here? same function as the player, just for the pet...
And while on that subject, it seems to be difficult when resting the Golem. For the player there's a nice "rest till healed or something else happens" function. That doesn't exist for the golem, so I either have to slowly tap the rest for a turn key, or more likely hold it down till he heals, and we all know how easy it is for a stupid death to happen there. Might a "rest pet" function be appropriate here? same function as the player, just for the pet...