turns wasted?
Posted: Fri Sep 03, 2010 3:36 pm
I don't know if this has been discussed already, if so I apologize in advance. I have noticed that when you move into a wall, a turn is still expended, even though your character didn't actually do anything. As a player you then have to be extremely careful sometimes to always make sure your hand hasn't drifted on the numpad, one wrong move can mean the permadeath.
I am no programmer, so I don't know how to dissect how the engine handles when a turn has taken place. I am assuming of course that it counts a turn on the keypress event, and not the actual movement event. Can it be made to not execute a turn on movement unless movement actually occurred?
I am no programmer, so I don't know how to dissect how the engine handles when a turn has taken place. I am assuming of course that it counts a turn on the keypress event, and not the actual movement event. Can it be made to not execute a turn on movement unless movement actually occurred?