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Jelly art [completed set]

Posted: Sun Aug 22, 2010 6:42 pm
by j-rod
Ok, well I spent a few minutes in GIMP playing around while I tried to get my youngest to sleep. The ants look good, but I figured where would we start if not for the simply Jelly/Slime graphics? Here's a couple, changing colors on a base is obviously really easy. If someone can point me to where I can find the monster list, that would be great. I looked around in the folders and couldn't seem to find anything.

[edit] I took the time to just make the rest of the colors. Time for molds or ooze. What the heck does a mold look like? :)

Re: Jelly art

Posted: Sun Aug 22, 2010 6:46 pm
by j-rod
Hmmm, registered users can upload but not view images?

I'll have to host them somewhere I suppose. :)

Image

Image

Re: Jelly art

Posted: Sun Aug 22, 2010 6:57 pm
by yufra
It is a bit odd, a guest can see the images but registered users cannot. I think the permissions are a bit off on the forum, but am unsure who to ask about that.

The jelly art looks great, though! You can find the lua files describing the monsters in t-engine/game/modules/tome/data/general/npcs assuming you are using Linux or Windows. I do not believe there is master list of what monster images have already been completed, but in general if there is a "image" option in the monster descriptor (newEntity block) then it is completed.

For example, in ant.lua you can see the "giant white ant" already has an image.

Code: Select all

newEntity{ base = "BASE_NPC_ANT",
	name = "giant white ant", color=colors.WHITE, image="npc/white_ant.png",
	desc = "It's a large white ant.",
	level_range = {1, 15}, exp_worth = 1,
	rarity = 1,
}
But your jelly images are fine because in jelly.lua there is no image option.

Code: Select all

newEntity{ base = "BASE_NPC_JELLY",
	name = "green jelly", color=colors.GREEN,
	desc = "A strange green blob on the dungeon floor.",
	level_range = {1, 25}, exp_worth = 1,
	rarity = 1,
	max_life = resolvers.rngavg(5,9),
	combat = { dam=5, atk=15, apr=5, damtype=DamageType.POISON },
}
EDIT: Keep in mind I am not an official part of the project, so DG will still have to comment on the images. :)

Re: Jelly art

Posted: Sun Aug 22, 2010 7:29 pm
by j-rod
Cool, well that helps, I can now see where they all are. I swear I looked there but I must have skipped over it.

Re: Jelly art

Posted: Sun Aug 22, 2010 9:21 pm
by j-rod
I "sprite-ified" a troll I found on the intarwebz. Problem with doing that is, while it's much less effort, its hard to make a tileset considering that the graphics won't mesh well. You almost have to hand draw them all in order to get a fluid look to the game sprites. In any case, this one isn't alpha, but I figured I would post it anyway. :)

Image

Re: Jelly art

Posted: Sun Aug 22, 2010 10:34 pm
by darkgod
Mushroomhermit has made the trolls already dont worry ;)

Anyway thanks for the help it's welcome, you should coordonate with mushroomhermit since he he doing monsters too so you dont do both the same ones and try to make them all with the same style.

Mushroom you there ? ;)

As for the jelly /ooze here is the list for next beta (there are new ones):
name = "green jelly", color=colors.GREEN,
name = "red jelly", color=colors.RED,
name = "blue jelly", color=colors.BLUE,
name = "white jelly", color=colors.WHITE,
name = "yellow jelly", color=colors.YELLOW,
name = "black jelly", color=colors.DARK_GREY,

name = "green ooze", color=colors.GREEN,
name = "red ooze", color=colors.RED,
name = "blue ooze", color=colors.BLUE,
name = "white ooze", color=colors.WHITE,
name = "yellow ooze", color=colors.YELLOW,
name = "black ooze", color=colors.BLACK,
name = "gelatinous cube", color=colors.BLACK,
name = "crimson ooze", color=colors.CRIMSON,
name = "brittle clear ooze", color=colors.WHITE,
name = "slimy ooze", color=colors.GREEN,
name = "poison ooze", color=colors.LIGHT_GREEN,
name = "morphic ooze", color=colors.GREY,

Re: Jelly art

Posted: Sun Aug 22, 2010 11:00 pm
by j-rod
Sounds good, maybe I can at least do the jelly and ooze. :) I'll get in touch with 'shroom.

Re: Jelly art

Posted: Mon Aug 23, 2010 3:07 am
by Mushroomhermit
I'm going to be starting in on the undead next. If you want to handle the animals that would be awesome.

I like the slimes BTW.

Re: Jelly art

Posted: Tue Aug 24, 2010 10:24 pm
by j-rod
Thanks 'shroom. I have started working on a snake set then. It's harder than I thought to get back into a groove, especially monsters. I usually made stuff like tilesets and the like. I dunno if we should start a thread just for assets or what. I'll post the snake here later whenever I get something that I am halfway happy with. The head is done, just trying to make a body that doesn't look silly. :)

Re: Jelly art

Posted: Tue Aug 24, 2010 11:19 pm
by j-rod
Ok, now that I see this on the page background, I can see the bottom part is too flat. I can change it later at some point. drop the head a couple pixels and round out the bottom a bit. I eventually just had to fill in an oval and dodge/burn at random until it felt like it looked like a snake. In Corel I used to know how to use a stroke that was a gradient tube thingie, so you could just draw and it shaded as you went. Adjust that later etc. Just figured I would drop it in for feedback. :)

edit: Here's the slightly modified one. Yes green on the green grass is no fun. Maybe players will just have to not encounter any green snakes on those tiles? lol

Re: Jelly art

Posted: Wed Aug 25, 2010 5:26 pm
by darkgod
I agree about the bottom otherwise looks good to me. Try on on the grass of the trollshaws though it should not be too invisible ;)

Re: Jelly art

Posted: Wed Aug 25, 2010 9:02 pm
by edge2054
Multiple colors are good. Still should be much more visible the green Js on green grass.

Re: Jelly art

Posted: Wed Aug 25, 2010 9:18 pm
by j-rod
Here's all the colors I found in the lua file. I also made the green a different shade. I am going to put them all in locally here and play a bit to see how they turn out. The more I look at the graphic, the more it looks like a pile of poo and not a snake.

Re: Jelly art

Posted: Wed Aug 25, 2010 9:21 pm
by j-rod
3 more

Re: Jelly art

Posted: Wed Aug 25, 2010 9:23 pm
by j-rod
last one

I think I may have screwed up when colorizing them by not always loading my source file every time, now that I am looking at these closer. Sorry about that. I can't tell if my eyes are playing tricks on me or what.