Should objects be shown in remebered tiles?
Posted: Sat Aug 21, 2010 4:42 am
First off, kudos to DG. I braved the depths of map.c and color me impressed!
I find it odd that remembered tiles show you new items, for example when moving back through the zone that has decayed/repopped after slaying a boss. I assumed this was because it would be more bookkeeping than it is worth to differentiate between items we had previously seen and what was there now. Showing the terrain and objects of remembered tiles seems to be hard-coded at the C-level (although I could be very wrong), so maybe it would be better to simply remove objects from the remembered display entirely and only show terrain? This would take a bit of getting used to as objects appear and disappear, but that is what the actors do right now. Thoughts?
I find it odd that remembered tiles show you new items, for example when moving back through the zone that has decayed/repopped after slaying a boss. I assumed this was because it would be more bookkeeping than it is worth to differentiate between items we had previously seen and what was there now. Showing the terrain and objects of remembered tiles seems to be hard-coded at the C-level (although I could be very wrong), so maybe it would be better to simply remove objects from the remembered display entirely and only show terrain? This would take a bit of getting used to as objects appear and disappear, but that is what the actors do right now. Thoughts?