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Profile plans

Posted: Sun Aug 15, 2010 1:29 pm
by yufra
So what are the short- and long-term plans for the online profile? The beta 9 announcement says it will be helpful for both player and developer, so is the idea that each module developer will be able to request certain statistics be gathered and see the aggregation on a website somewhere? Is this what the PlayerProfile:saveModuleProfile function is used for? Great idea, by the way!

Re: Profile plans

Posted: Sun Aug 15, 2010 1:41 pm
by shani
After module upload (creation) and update will be available, the module's author could watch
the statistics online and maybe even browse them using rpc calls from the t-engine interface.

In general, both methods are feasible.

Re: Profile plans

Posted: Sun Aug 15, 2010 5:55 pm
by darkgod
Yes you can log what you want, take a look at mod.class.interface.PlayerStats in ToME

Re: Profile plans

Posted: Mon Aug 16, 2010 6:35 am
by Antagonist
lol, can you log the player's shopping habits, search keywords and indicators of political leanings? :P

Re: Profile plans

Posted: Mon Aug 16, 2010 7:06 am
by darkgod
If your module is about a character going shopping yes I suppose ;)

ShoppingRL !

Re: Profile plans

Posted: Mon Aug 16, 2010 4:22 pm
by yufra
darkgod wrote:Yes you can log what you want, take a look at mod.class.interface.PlayerStats in ToME
Great, thanks!