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A bold move ?

Posted: Fri Apr 30, 2010 4:25 pm
by darkgod
Hello

While I'm waiting for madmonk's hand to get better and shoob to remember that terrible thing that must be fixed ( ;> ) I did not go asleep!

I added quite a few things(RFT tomorrow or tonight), most notably:
- New zone: ancient elven ruins, full of real nice and friendly mummies and holders of the sword Ringil ! This is a mid-level (25/30) zone, 3 levels deep made with an all new map generator, the TileSet generator!
- New zone: the flooded cave, full of cozy sea-life and other water horrors, but deep within there is a secret (very very secret since it is not implemented yet ;> )
- Wilderness Encounters that allows to pop friendly quests, random merchants, random bandits and so on. It can even define in what parts of the wilderness the encounters can happen :)
- New town "Angolwen". Hidden in the depths of a mountain it is Gandalf's last secret project. A secret place of power where elves and men were taught the secrets of the arcane arts in fear that Gandalf would not succeed in its task, or that he would die. This is the place all mages come from and they all get a fre teleport talent to it.
- new "special" wilderness encounter: the Mage Apprentice. He may appear in some areas of the map and gives a quest to the player. he will reward mages with a nice magic ring and non mages with knowledge of Angolwen and a portal to it (and its position on the world map)

Angolwen has some specific shops and will probably provide quests later on.

Now given this background I am thinking of my bold move:
If mages are supposed to come from a secret place, maybe mages should not be playable from the start and be instead unlocked like wilders ?

PS: Angolwen is the contraction of 2 sindar words, angol (magic/knowlegde) and golwen (learning) :>

Re: A bold move ?

Posted: Sat May 01, 2010 2:07 am
by madmonk
Make that for the Archmage...

Leave the Arcane Blade at start!

Re: A bold move ?

Posted: Sat May 01, 2010 4:57 am
by Shoob
yeah, I would say that archmages are powerful enough to be unlocked... maybe make some weak dabbler in magic that you can start off with (like shadowblade, I have never played arcane blade much, so I forget how it is).

it would also be interesting to unlock other races besides evil ones.... want to play an ent? kill a bunch of huorns and old man willow... etc....

I know for me T2 was mostly grinding instead of actual playing, maybe with achievements/unlocking and such there can be more goals than just I need to get up to lvl 50 so I can kill the boss.

Re: A bold move ?

Posted: Sat May 01, 2010 2:37 pm
by darkgod
Ah yes let arcane blade and shadowblade at start and unlock archmage ... mhhh yes sounds good :)

Ent is planned ! :>

Shoob: I hope :)

Re: A bold move ?

Posted: Sat May 01, 2010 8:14 pm
by madmonk
Shoob wrote:I have never played arcane blade much, so I forget how it is
Darn, neither have I...

Ok, here we go!