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RFT19
Posted: Fri Apr 23, 2010 10:34 pm
by darkgod
http://te4.org/dl/t-engine/t-engine4-al ... lpha19.zip
* various reported bug fixed
* world map is clean!
* damage comes from traps themselves
* size & rank
* fix colours
* rank makes npc stronger
* vampires!
* choker of dread summons a vampire
Madmonk can you do that grammar pass now?
Most big bugs should be fixed now and I'd like to release
Svn release: 553
Re: RFT19
Posted: Fri Apr 23, 2010 10:38 pm
by darkgod
Lol and again I posted too soon

Now it's all uploaded!
Re: RFT19
Posted: Sat Apr 24, 2010 12:42 am
by madmonk
OK, will try... I am typing one handed...
Re: RFT19
Posted: Sat Apr 24, 2010 12:49 am
by darkgod
Eww sorry I forget yes, well this can wait

Heal your hand!
Re: RFT19
Posted: Sat Apr 24, 2010 5:29 pm
by Shoob
selling 0 of an un-id'd bunch of arrows will id those arrows for you
and make it so that when selling it doesn't revert over to the buying side (that is keep it on what you are selling while you are selling it (most noticeable when selling in bulk (quantity)). I would also keep it on the selling side after you sell, as you are more likely to keep on selling stuff than buy stuff if you sell something (though it should go back to buy stuff if you leave and re-enter the store)
maybe make it so that you have to be damaged by fire/acid for the chance of destroying items to work. (so if you get hit with 0 damage you dont get stuff destroyed)
now to fix minas tirith of black spots...
and maybe make you stop on the world map if you run by stairs.
and out of curiosity, how does ap work? Does it "reduce" armor by its amount, or does it make up to its amount bypass armor?
Re: RFT19
Posted: Sat Apr 24, 2010 5:37 pm
by darkgod
Fixed fixed fixed :=)
I'll make minas tirith clean.
APR reduces the target armor.
The basic damage calc is:
finaldam = dam - max(armor - apr, 0)
Re: RFT19
Posted: Sat Apr 24, 2010 8:37 pm
by madmonk
How does ammo creation work?
My view is that as you increase skill in the Talent, the quality of ammunition you create should get better (so more damage). I don't think it is doing that!
Re: RFT19
Posted: Sat Apr 24, 2010 10:03 pm
by darkgod
No the chance inscreases, the ammo depends of where you are since it uses the current zone generation scheme
Re: RFT19
Posted: Sat Apr 24, 2010 11:02 pm
by madmonk
darkgod wrote:No the chance increases, the ammo depends of where you are since it uses the current zone generation scheme
Which means that all I need is one point for that Talent and no more. Putting any more in is a waste since the quality of ammo generated is zone dependant.
You might want to consider changing that to encourage putting more points in that Talent.
Re: RFT19
Posted: Sat Apr 24, 2010 11:37 pm
by Shoob
well, at lvl 1 the chance is only 20% but at lvl 5 the chance is 60%... but yeah, all it really affects as it is now, is if you want to wait longer to get ammo or not.
I find it interesting that I have meditation twice (from the blight corruption and from the call of the wild)
I think my character is pretty nice, built for return damage mostly

, though has ranged attack for archers and whatnot.
Code: Select all
Sex: Male
Race: Dwarf
Class: Wyrmic
Level: 20
Exp: 3%
Gold: 213.84
Life: 357/357
Stamina: 246/246
Equi: 0
STR: 48
DEX: 11
MAG: 8
WIL: 45
CUN: 10
CON: 13
Attack(Main Hand): 78
Damage(Main Hand): 138
APR (Main Hand): 5
Crit (Main Hand): 6%
Speed (Main Hand): 1.00
Spellpower: 5
Spell Crit: 1%
Spell Speed: 1
Fatigue: 29%
Armor: 47
Defence: 34
Ranged Defence: 34
Physical Resist: 15
Spell Resist: 13
Mental Resist: 13
Fire Resist: -20%
Cold Resist: 20%
Nature Resist: 20%
Lightning Resist: 19%
Number of NPC killed: 2258
Most killed NPC: white worm mass (183)
I have icy skin up to lvl 5 and acidic skin up to lvl 4... combat skills are both at 10. I do need to get a better armor, as all I am wearing now is a drakeskin leather armor of lightning resistance. and I need to get mithril/drakeskin boots as well. (wearing iron)... I am wearing a ring of defense (+20), which is why my def is so high.
hmmm, I think that the char sheet could be improved too, make it multiple columns and then add inventory and equipment too.
Re: RFT19
Posted: Sat Apr 24, 2010 11:50 pm
by darkgod
Blight corruption ??
They corruptions should not be accessible yet, how did you get it ?
Re: RFT19
Posted: Sat Apr 24, 2010 11:52 pm
by Shoob
I got it instead of the normal meditation from the call of the wild... I thought it was a bug, but for a different reason.
I started out with 0 points in the call of the wild meditation skill, and instead got the other one.
Re: RFT19
Posted: Sat Apr 24, 2010 11:57 pm
by darkgod
Ah I see, silly me

Fixed!
Re: RFT19
Posted: Sun Apr 25, 2010 2:04 am
by Shoob
wing buffet still only works to the right
burrow should be clear on what walls it works on.
a place to store artifacts that doesnt refresh would be nice (not necessary)
there is something else that needs to get done/fixed before the release, I forget what it is atm, will post later when I recall it.
Re: RFT19
Posted: Sun Apr 25, 2010 2:16 am
by darkgod
Ah yes wing bufft .. needs to be added to the list on the other post
I'm pondering a house, not sure yet ..
Maybe a quest could reward it