Page 1 of 3

RFT18

Posted: Sun Apr 18, 2010 8:47 pm
by darkgod
http://te4.org/dl/t-engine/t-engine4-al ... lpha18.zip

* Music & Sounds (mostly for spells currently)
* Fix dialog when running into a shop (and most other such problems too)
* Fix FOV when running
* Feather Wind Air spell
* Telepathy spell drains mana
* Auto-assign quests when killing quest NPCs
* Potion of cure disease
* Encumberance shown
* Can hotkey worn items
* Trap disarm switched place with Evasion
* Backspace works in birth interface
* Misc fixes

I have started implementing a Ghoul race but not yet done (and so undisplayed).
I think we'll release without it at first.

PS: Sorry for the delay I was sick :/ (still am, kinda ..)

Re: RFT18

Posted: Sun Apr 18, 2010 9:07 pm
by darkgod
Silyl me I clicked on post before this was uploaded:)
Now it is!

PS: svn release: 539

Re: RFT18

Posted: Sun Apr 18, 2010 10:43 pm
by madmonk
Get well soon!

I will check out tonight!

Re: RFT18

Posted: Sun Apr 18, 2010 11:41 pm
by Shoob
tried it some... noticed that identify still doesnt work on equipment... (but this isnt really that important yet) and it doesnt work on things that are surrounding you (at lvl 5 it should id things adjacent to you, at least that is what the description looks like

I still think that sense should show traps, and not have you have to walk over them to find them...
and I also think that traps that are found should be permanently found... (this is quasi done, the detection works as long as you are in the zone, but once you leave the zone all traps revert back to unfound.
also I think that traps that are disarmed should be erased from the level data...

I want to try out feather wind and stuff. will post more later (just looking at the code though, you need to check the talent level before you add lev :P

- any missiles sold to the store become unid'd rather than id'd :/ even if they were id'd before. (ok, ok, it does leave or make *one* of the stack, id'd, but un-ids the rest)

- and descriptions of items should not show unless they are id'd (at least the blood of life needs to be fixed)

- ball spells that move over a trap, incorrectly show them blowing up on the trap.

- errr, I had a glitch where I could see a white worm mass through a wall (I was running at the time, stopped because of interesting terrain, and then saw the worm mass, I moved before a screenshot, sorry :()

new talent idea for cunning/trapping... jaw trap: puts a trap down on the map that does damage (once, varies on level of talent) and pins the one who set it off for a long time (duration varies on level of talent), this trap only lasts one time. (message varies on trap level, uses metal levels as talent increases, ie, 1=iron, 2=steel, 3=dwarven-steel, 4=galvorn, 5=mithril) This does not affect the one who placed it, and it can only be placed 1 square away.

I am thinking of making a trapper monster, but this could also be a rogue skill as well.

Re: RFT18

Posted: Mon Apr 19, 2010 10:00 pm
by darkgod
Ah traps .. yes :)
There is a whole category of talents planned for traps, only I must create them, ideas welcome (in an other thread) :)

Re: RFT18

Posted: Mon Apr 19, 2010 10:11 pm
by darkgod
- ball spells that move over a trap, incorrectly show them blowing up on the trap.
I cannot seem to reproduce it.
I found a trap tried to cast on the other side of it and it all seemed to work, both the targetting and the explosion (with a Fireflash).
Am I missing something ?

Re: RFT18

Posted: Mon Apr 19, 2010 11:19 pm
by Shoob
try it with unfound traps, that did it with me (ie find them then leave the zone, come back and try targetting a ball spell over them... the end result is correct, but the display makes the target cursor stop at the trap if you cast over it.
[edit:] ok, really just try it with unseen things monsters/items/traps/etc...

i can post a screenshot if you want...

then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite :P

Code: Select all

Lua Error: /engine/interface/ActorInventory.lua:139: attempt to index local 'o' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorInventory.lua:139 removeObject
	At /mod/class/Player.lua:377 action
	At /engine/dialogs/ShowEquipInven.lua:110 use
	At /engine/dialogs/ShowEquipInven.lua:87 ?
	At /engine/KeyBind.lua:171 
and I died... archers seemed to be hitting me far too often with my feather wind up though...hmmm.

Re: RFT18

Posted: Tue Apr 20, 2010 12:31 am
by madmonk
Shoob wrote:then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite :P

Code: Select all

Lua Error: /engine/interface/ActorInventory.lua:139: attempt to index local 'o' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorInventory.lua:139 removeObject
	At /mod/class/Player.lua:377 action
	At /engine/dialogs/ShowEquipInven.lua:110 use
	At /engine/dialogs/ShowEquipInven.lua:87 ?
	At /engine/KeyBind.lua:171 
Try to use other things (like Identify or phase door) and you get the same result.

Re: RFT18

Posted: Tue Apr 20, 2010 3:49 am
by Shoob
I cant play summoners or wilders either, I get this message:

Code: Select all

Lua Error: /engine/interface/ActorTalents.lua:210: attempt to index local 't' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorTalents.lua:210 learnTalent
	At /mod/class/Actor.lua:503 learnTalent
	At /mod/class/Actor.lua:510 learnTalent
	At /engine/Birther.lua:189 apply
	At /engine/Birther.lua:139 next
	At /engine/Birther.lua:75 plain
	At /engine/KeyCommand.lua:69 receiveKey
	At /engine/KeyBind.lua:178 
followed by level generation error messages.

Re: RFT18

Posted: Tue Apr 20, 2010 4:04 am
by Shoob
madmonk wrote:
Shoob wrote:then I am also getting this error when I drink my potion of slime mold juice, causing it to be infinite :P

Code: Select all

Lua Error: /engine/interface/ActorInventory.lua:139: attempt to index local 'o' (a nil value)
	At [C]:-1 
	At /engine/interface/ActorInventory.lua:139 removeObject
	At /mod/class/Player.lua:377 action
	At /engine/dialogs/ShowEquipInven.lua:110 use
	At /engine/dialogs/ShowEquipInven.lua:87 ?
	At /engine/KeyBind.lua:171 
Try to use other things (like Identify or phase door) and you get the same result.
actually, using anything, it will only remove it if it is an ego ... or from the quick key thing...

Re: RFT18

Posted: Tue Apr 20, 2010 7:52 am
by darkgod
Uh I broke it all didnt I ? :)

Re: RFT18

Posted: Tue Apr 20, 2010 8:20 am
by darkgod
Ok fixed

Re: RFT18

Posted: Tue Apr 20, 2010 2:27 pm
by Shoob
hmmm, is weapon being deleted part of one of the previous bugs or is it something completely different?

played a fighter, noticed my longsword disappear, now playing a slinger, and my elm sling did the same. (it was not dropped or anything)

Re: RFT18

Posted: Tue Apr 20, 2010 3:32 pm
by darkgod
Uh?

Re: RFT18

Posted: Tue Apr 20, 2010 4:33 pm
by Shoob
hmm?

need more clarification?

I think it was something to do with the using potions, but I am not sure...

I had a fighter lose his longsword, a slinger lose his sling, and a mage lose his lantern without dropping or selling or unequipping them


and saying that, it reminded me of something else that should be fixed... 0 light radius... it lights one square north and south of you even though it shouldn't.