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RFT9

Posted: Fri Feb 12, 2010 1:52 pm
by darkgod
Before I leave for a week, here is a mostly bugfix release for RFT8:

http://te4.org/dl/t-engine/t-engine4-al ... alpha9.zip

Fixes most bugs that have been uncovered for RTF8.

Have fun!

Re: RFT9

Posted: Fri Feb 12, 2010 4:07 pm
by Shoob
heh... well, just remembered now (well, not really just remembered, but...), but I am going away for 2 weeks starting the 14th, so :/ guess I can work on stuff when I get back... have fun skiing. I may still end up working on monsters while I am gone... as I will have my laptop... but dont count on much.

Re: RFT9

Posted: Fri Feb 12, 2010 4:10 pm
by Shoob
heh, and what do you know... played a female elf rogue and got a black screen first thing.

I got a bunch of this

Code: Select all

make_texture_for_surface: glTexImage2D : out of memory
and this

Code: Select all

Lua Error: /engine/Actor.lua:69: attempt to perform arithmetic on field 'x' (a nil value)
	At [C]:-1 
	At /engine/Actor.lua:69 moveDir
	At /mod/class/Game.lua:373 ?
	At /engine/KeyBind.lua:152 
Lua Error: /engine/Actor.lua:69: attempt to perform arithmetic on field 'x' (a nil value)
	At [C]:-1 
	At /engine/Actor.lua:69 moveDir
	At /mod/class/Game.lua:370 ?
	At /engine/KeyBind.lua:152 
Lua Error: /engine/Actor.lua:69: attempt to perform arithmetic on field 'x' (a nil value)
	At [C]:-1 
	At /engine/Actor.lua:69 moveDir
	At /mod/class/Game.lua:370 ?
	At /engine/KeyBind.lua:152 
Lua Error: /engine/Actor.lua:69: attempt to perform arithmetic on field 'x' (a nil value)
	At [C]:-1 
	At /engine/Actor.lua:69 moveDir
	At /mod/class/Game.lua:372 ?
	At /engine/KeyBind.lua:152 

Re: RFT9

Posted: Fri Feb 12, 2010 6:32 pm
by madmonk
You can still do blind tool-tips and find creatures that you can't see.

Re: RFT9

Posted: Fri Feb 12, 2010 6:45 pm
by Shoob
madmonk wrote:You can still do blind tool-tips and find creatures that you can't see.
thats for dg and debugging purposes.

Re: RFT9

Posted: Fri Feb 12, 2010 7:28 pm
by madmonk
Spelling error;

Whilst running:

Stop reason: Interresting... should be spelt interesting (1 'r').

Re: RFT9

Posted: Sat Feb 13, 2010 12:00 am
by Shoob
thought I would put up a pretty picture :D
Image
do I need to explain anything... (well, besides my strange skills :P, but I did that on purpose)
(no errors or anything either)

oh and the helm of hammerhand still hasnt been dropping for me... :/

Re: RFT9

Posted: Sat Feb 13, 2010 2:03 am
by madmonk
I don't seem to be able to use the 'm' key!

Also Black Bears are turning up as black squares until you hit them, then they turn into the 'q'!

[EDIT] More on the no 'm' key...

I launched my save game, and the only thing I did was press the 'm' key, so after level generation I got this in stdout.

Code: Select all

[PARTICLE] Loading from /data/gfx/particles/static_fire.lua
Lua Error: /data/gfx/particles/static_fire.lua:2: attempt to perform arithmetic on global 'radius' (a nil value)
	At [C]:-1 
	At /data/gfx/particles/static_fire.lua:2 f
	At /engine/Map.lua:602 particleEmitter
	At /mod/class/Game.lua:467 ?
	At /engine/KeyBind.lua:155 
[PARTICLE] Loading from /data/gfx/particles/static_fire.lua
Lua Error: /data/gfx/particles/static_fire.lua:2: attempt to perform arithmetic on global 'radius' (a nil value)
	At [C]:-1 
	At /data/gfx/particles/static_fire.lua:2 f
	At /engine/Map.lua:602 particleEmitter
	At /mod/class/Game.lua:467 ?
	At /engine/KeyBind.lua:155 
357666 ticks  in 10 seconds = 35766.6 TPS
128 frames in 10.053 seconds = 12.7325 FPS
bind	ACCEPT	function: 0xb8a66338
bind	MOVE_DOWN	function: 0xb87b98c8
bind	MOVE_UP	function: 0xb8aa2df8
bind	ACCEPT	function: 0xb8a320f8

Re: RFT9

Posted: Sat Feb 13, 2010 2:42 am
by madmonk
The maze made easy!

Vision works in it! 8)

Re: RFT9

Posted: Sat Feb 13, 2010 6:54 pm
by darkgod
Posting from my HTC phone.

Sorry about the m key... it's in Game.lua uncomment the line and comment the one about particles.

Re: RFT9

Posted: Sat Feb 13, 2010 10:51 pm
by madmonk
darkgod wrote:Posting from my HTC phone.

Sorry about the m key... it's in Game.lua uncomment the line and comment the one about particles.
Thank you!

Re: RFT9

Posted: Sun Feb 14, 2010 11:31 pm
by Yottle
I cannot get the game to work properly. I lose games regularly, usually coming back up the stairs. Once it freezes I can't get it back again. I have tried deleting the offending level, but that doesn't help. Basically I can get up to level 7 or 8 but then one of these happens and I get to start over again.

Re: RFT9

Posted: Fri Feb 19, 2010 9:22 am
by darkgod
Damned... I though I fixed it....
I'll get to it when I get back.

Now about persistent levels nobody is firmly against it?
I kinda prefer it this way although there might be some places without it.

Re: RFT9

Posted: Sun Feb 21, 2010 2:40 am
by Shoob
I generally delete the level files after they are saved... allows for more game progression. but maybe make it an option like in t2 but the other way around (standard is saved levels).

I noticed that you can get uniques to re-spawn by deleting the saved level that they were on, and then restarting the game... deleting the saved level didn't have an affect if you didn't restart the game.

also I noticed that you will always be on the same spot if you go up a level in the OF or trollshaws, but it will be the wrong spot (there is a small chance it will be fine), even deleting the map doesn't guarantee you will be on the stairs.

The thing with non-permanent levels, is that you have a better chance at items than with permanent levels, making it easier even though you have to travel...

also I have yet to find a down staircase in the sandworm liar and the minotaur doesnt drop the helm (forget if you said you fixed it this rft or last).

I have more to say about undeads, but I will continue that over there... I should be back wednesday or thursday, so I can post more and work more hopefully.

Re: RFT9

Posted: Sun Feb 21, 2010 10:29 am
by darkgod
Yes I need to fix that :)

As for having enough chances at items I prefer yo have many different places with respawning actors but fixes levels.