T4 official and practical status?
Posted: Thu Feb 11, 2010 11:05 pm
So, three or four hours into playing with T3, I've run into annoying engine bugs.
Since the problem is apparently one that's been floating around since April of 2007, the obvious is occuring to me that if I'm going to make modules, it might make more sense to make them for T4 than T3. With that in mind, I have a few questions:
1) Last I checked, the "official" status of T4 is roughly: "Maybe this can happen. But let's make sure before we announce anything." Is that still the case? Are we committed to releasing T4, or is this still experimental?
2) I've been loosely following the RFTs, and so far as I can tell, pretty much all of the testing and feedback is all at the module level. I haven't noticed anyone mentioning the engine itself since RFT4 or 5 or so. Is the T4 engine...functional? Is it ready for module makers to step in? From previous experience with T3, the module community had a huge impact on T3 development, and I think it was a positive one. It's one thing to do casual playtesting like has occurred up to this point. It's something else entirely to have a community of module makers building modules and providing regular feedback based on actually using the engine.
3) What criteria must be met before T4 is announced? "Has a playable module?" If so...I can understand that answer. We've strained credibility with the history of T3. But...module makers will have more incentive to work on T4 modules if people can actually download and play them. What must happen for T4 to be officially announced, and when do we anticipate that happening?
Since the problem is apparently one that's been floating around since April of 2007, the obvious is occuring to me that if I'm going to make modules, it might make more sense to make them for T4 than T3. With that in mind, I have a few questions:
1) Last I checked, the "official" status of T4 is roughly: "Maybe this can happen. But let's make sure before we announce anything." Is that still the case? Are we committed to releasing T4, or is this still experimental?
2) I've been loosely following the RFTs, and so far as I can tell, pretty much all of the testing and feedback is all at the module level. I haven't noticed anyone mentioning the engine itself since RFT4 or 5 or so. Is the T4 engine...functional? Is it ready for module makers to step in? From previous experience with T3, the module community had a huge impact on T3 development, and I think it was a positive one. It's one thing to do casual playtesting like has occurred up to this point. It's something else entirely to have a community of module makers building modules and providing regular feedback based on actually using the engine.
3) What criteria must be met before T4 is announced? "Has a playable module?" If so...I can understand that answer. We've strained credibility with the history of T3. But...module makers will have more incentive to work on T4 modules if people can actually download and play them. What must happen for T4 to be officially announced, and when do we anticipate that happening?