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RFT5
Posted: Sat Jan 16, 2010 8:11 pm
by darkgod
Hi
New RFT!
http://te4.org/dl/t-engine/t-engine4-al ... alpha5.zip
- everybody starts with healing potions
- the 4 races of the Free People. not finalized at all
- moved starting place for everybody to rhudaur (temporary)
- fix error for unarmed attacks
- add old forest
- Fix to always use power-of-two texture sizes.
- limit talents
- resolution switcher (escape and select from main menu)
- key binder (escape and select from main menu)
- the maze
- player running (shift+dir)
- player resting (R)
- new monsters by Shoob (no bears yet)
Try the "main game menu", simply press escape from the game main screen.
The key bindings are automatically saved, and are module independant.
Resolution switching is availble from the same menu (and it is also auto saved).
Two new "high" level dungeons, the maze and the old forest. The old forest has a guardian, the maze not yet.
They do not have their proper monsters list yet, just a copy.
Thanks!
Re: RFT5
Posted: Sat Jan 16, 2010 9:16 pm
by madmonk
Nice screen size, like the adjustable screen size too! Can the current selected screen size be marked in some way? For those, like me, who can never remember...
Quitting when in the Character Generation part does not work properly - pressing <Enter> key does nothing.
Quitting from game map (to go back to start menu) has a very slow response.
Title on quit should be "Really exit ToME?". Note the double l in Really.
Char Generator after selecting Race/ Sex/Class the stat allocation screen comes in and the map draws behind it. Make the Stat allocation screen solid rather than transparent. Make the Talent allocation screen solid rather than transparent.
Very slow response on trying to save game using <CTRL+S>.
When using the Main menu Save it leaves the menu behind it which you have to escape from. Also it too is slow, but quicker than the <CTRL+S> method.
More distinction needed on rivers and seas! Make rivers light blue and seas dark blue...
Is the item generator back on in the Trollshaws?
Plus can the dungeons be labelled so when you are on the map their name comes up?
Re: RFT5
Posted: Sat Jan 16, 2010 9:21 pm
by madmonk
Hobbit description overruns screen in 800 X 600 and 1024 X 768. Needs tidying up.
Re: RFT5
Posted: Sat Jan 16, 2010 11:47 pm
by Shoob
a couple spelling errors I noted last time were not fixed (invisibile being one of them)
also I tried something.... dropped a stack of 170+ items, then I couldnt pick them up again, got this error.
Code: Select all
Lua Error: /engine/dialogs/ShowPickupFloor.lua:65: bad argument #1 to 'char' (invalid value)
At [C]:-1
At [C]:-1 char
At /engine/dialogs/ShowPickupFloor.lua:65 generateList
At /engine/dialogs/ShowPickupFloor.lua:12 init
At /engine/class.lua:45 new
At /engine/interface/ActorInventory.lua:150 showPickupFloor
At /mod/class/Player.lua:206 playerPickup
At /mod/class/Game.lua:377 ?
At /engine/KeyBind.lua:121
hehehe... this must be the first time I have actually used potions (of healing) in t4
oh and I noticed that a hobbit rogue (pumped everything into dex) was able to get up his knife skill when it required 24 dex (I may need to check this)
Re: RFT5
Posted: Sat Jan 16, 2010 11:59 pm
by darkgod
I dont understand your comment about rogue, if you pumped dex, it's normal you could up knives, no ?
Re: RFT5
Posted: Sun Jan 17, 2010 12:33 am
by madmonk
Also:
If there is Ghost writing on screen then you cannot access various menus (level-up & system) until it is gone...
When running the system will spot an NPC and stop before you see the NPC (nice advance warning)!
[UPDATE]The screen also fails to draw corridors when running.
Re: RFT5
Posted: Sun Jan 17, 2010 2:59 am
by darkgod
It should stop when a monster is able to target you, and when you can. Does not mean you actually see it, the LOS and FOV code is not the same :/
What do you mean it fails to draw corridors ?
Re: RFT5
Posted: Sun Jan 17, 2010 7:46 am
by madmonk
I find that if I am running down a straight corridor, it will skip a few walls (they are black) and then resume drawing them...
Re: RFT5
Posted: Sun Jan 17, 2010 7:53 am
by madmonk
Also when in overland mode there are black nits present indicating missing tiles....
Mandriva 2009
Re: RFT5
Posted: Sun Jan 17, 2010 10:49 am
by darkgod
Hum ok
The missing wilderness tiles are normal I have not assigned them all yet

Re: RFT5
Posted: Sun Jan 17, 2010 1:19 pm
by darkgod
Quitting from game map (to go back to start menu) has a very slow response.
Saving the game is slow?
How slow?
Char Generator after selecting Race/ Sex/Class the stat allocation screen comes in and the map draws behind it. Make the Stat allocation screen solid rather than transparent. Make the Talent allocation screen solid rather than transparent.
Not sure I understand ?
More distinction needed on rivers and seas! Make rivers light blue and seas dark blue...
Yes
Is the item generator back on in the Trollshaws?
Yup
Plus can the dungeons be labelled so when you are on the map their name comes up?
Yes

Re: RFT5
Posted: Sun Jan 17, 2010 7:46 pm
by madmonk
When doing a <CTRL+X> that response time is slow (a couple of seconds...) before it goes to the start menu.
When generating a character, the Stat allocation box and the Talent allocation box can be seen through, this means that it is difficult to see the numbers, since the background is showing through!
If you like I will post a picture via tinypic.com... let me know!
XP version:
Draws up nicely no white bits... BUT when you change resolution it will change all discovered squares to white. This includes anything on them as well.
If you then quit and reload, all is well, until you change resolution again.
Re: RFT5
Posted: Sun Jan 17, 2010 9:00 pm
by darkgod
Ah ok

Yes a screenshot please, you can see through but, at least here, it does not hinder reading :/
Re: RFT5
Posted: Sun Jan 17, 2010 9:44 pm
by Shoob
I still can't access the slime talents... hmmm...
I dont understand your comment about rogue, if you pumped dex, it's normal you could up knives, no ?
What I meant was that I *think* I accessed the 3rd tier when I was at the startup, and I *think* that it requires 24 dex, I may have been mistaken though.
Re: RFT5
Posted: Sun Jan 17, 2010 10:17 pm
by madmonk
darkgod wrote:Ah ok

Yes a screenshot please, you can see through but, at least here, it does not hinder reading :/
OK, here it is, I should state that it is readable (just)... If the Stats Levelup box was solid and the background map could not be seen then it would be a lot more readable.
Also on the Talents levelup screen, the same thing applies...
One final thought: Would it be possible to access the Talent screen when playing, would be very helpful!