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The Free People of Middle-earth

Posted: Fri Jan 15, 2010 5:00 pm
by darkgod
Hello

Coming to fish some ideas :)
I'm implementing races and subraces currently, I've commited some to svn already:
*** Men
- Bree-man: a "lesser-man". Your common human, no special gift or abilities.
- Dunadan: descandant of the high men, they are stronger smarter and wiser. They possess the Gift of the Kings (over-time regeneration)
- Rohirrim: not yet implemented
- Beorning: not yet implemented

*** Elves
- Nandor: a sindar hailing from lorien or mirkwood. Less strength but more magical and dextrous. They possess the Gift of the Eldar (a temporary speed bonus)
- Half-Elf: not yet implemented
- Noldor: I'm not sure, there shouldnt be much if any noldors left on Middle-earth by t he fourth age no ?
- Avari: not yet implemented. Will probably start in the far east, and be one of the bad guys, fallen under the Istari rule.

*** Dwarves
- Dwarf: hailing from the grey mountains. A hardy, strong and willed people, albeit lacking in magic and dexterity. They possess the Resilience of the Dwarves (temporary armor and spell/physical resistance)

*** Hobbits
- Hobbits: hailing from the Shire. a hardy, dextrous, cunning and lucky people. They possess the Luck of the Little Folk (temporary critical chance increase for both spells and physical attacks)

Obviously this is incomplete and some more ideas are welcome. Hobbits and dwarves in particular need more work, while hobbits do have 3 subraces they are the exact same.

The "bad guys" races will come later, once the first half of the game is implemented (those will be some more subraces of men, elves, orcs, trolls, deathmolds and the likes).

Re: The Free People of Middle-earth

Posted: Fri Jan 15, 2010 5:05 pm
by darkgod
Forgot:
They'll be in this weekend's RFT.
Needed ideas are the various masteries bonuses/penalities, stats, life rating, ....

Re: The Free People of Middle-earth

Posted: Fri Jan 15, 2010 8:30 pm
by madmonk
Try this. Stats are as standard as are HD and Exp Penalty...

The School Bonus is the mastery multipllier and is additive to it, feel free to adjust as necessary. I am not sure how you calculate your saving throw versus spells, but have included an adjustment for it play with this - essentially I took the old Spirituality and made adjustments to it. So we have a high spell resist for hobbits and dwarves as per the Hobbit and LOTR... Hope this makes sense!

Human

STR 0
DEX 0
MAG 0
WIL 0
CUN 0
CON 0

HD 10
EXP PEN 0

Dunadain

STR +1
DEX +2
MAG +2
WIL +2
CUN +2
CON +2

HD 10
EXP PEN +80%

School Bonus
Weaponmastery .3
Archery .2
Magic .1
Magic-Device .1
Spell Resist .5

Half-Elf

STR 0
DEX +1
MAG +1
WIL +1
CUN +1
CON -1

HD 9
EXP PEN 10%

School Bonus
Weaponmastery .1
Archery .1
Magic .1
Magic-Device .1
Spell Resist .3

Elves

STR -1
DEX +1
MAG +2
WIL +2
CUN +2
CON -2

HD 8
EXP PEN 20%

School Bonus
Weaponmastery -1
Archery .3
Magic -.1
Magic-Device .1
Spell Resist .6

Hobbit

STR -2
DEX +3
MAG +1
WIL +2
CUN +2
CON +2

HD 7
EXP PEN 10%

School Bonus
Weaponmastery .1
Archery (Slings) .4
Magic -.1
Magic-Device .3
Spell Resist 1.9

Dwarf

STR +2
DEX -2
MAG -2
WIL +2
CUN +1
CON +2

HD 11
EXP PEN 25

School Bonus
Weaponmastery .2
Axemastery .2
Archery .1
Magic -.1
Magic-Device .2
Spell Resist 1.4

Re: The Free People of Middle-earth

Posted: Fri Jan 15, 2010 9:45 pm
by LordBucket
fish some ideas
dwarves in particular need more work
Just a reminder of old plan: multiple starting locations for each race based on subrace. For example, dwarves can be divided into Blue mountain / Khazad-dum / Iron hills dwarves. Choice of starting location can be significant due to different regional quests, different shops, etc. even if there are no stat difference amongst them.

Re: The Free People of Middle-earth

Posted: Fri Jan 15, 2010 9:54 pm
by darkgod
That's planned :)
Although subraces for the sake of more subraces is not interresting IMO but real ones will get their own birth places.
The current one (Rhudaur) is only meant for dunadan