Sound Effects
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
I think when the player opens a door, they should hear it. So, hear are some door creaks.
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- Door Creaks.rar
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
Are all these sounds playing ok for you guys? I load them into my editor and they sound fine but when i play them back through VLC, its like they are cut off at the ends where they shouldn't be. Very strange.
Most notably the "misses" sound effects.
Most notably the "misses" sound effects.
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
I think the "Coins Picked up" sound in Coins and Fanfare was too low so i amplified it a bit. Here is the increased volume version.
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- Coins Picked Up.rar
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
Ill be working on melee "hits" next.
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
More magic type effects. Cant have too many of those in my book. plus, i like playing with Phase Shifters and Wah Wah effect. 

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- Magic 2.rar
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
Bow Firing 2 ( I like this one better)
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- Bow Firing 2.rar
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
Will be busy next couple of days. Jiu Jitsu tournament tomorrow and then busy day on Sunday. I will try to knock out some Bee sounds for my next go though.
I noticed the "melee hits" haven't been downloaded. Just wanted to make sure you guys didn't miss those. I also want to make a sound effect for when a "gem" is picked up. Ala diablo type "ting" sound. Snakes are on the list as well along with Jellies, Mosquito cloud noise, and those worm mass thingies. Other than that, am i missing any other critters in that Timberlon (or however you spell it) area?
I noticed the "melee hits" haven't been downloaded. Just wanted to make sure you guys didn't miss those. I also want to make a sound effect for when a "gem" is picked up. Ala diablo type "ting" sound. Snakes are on the list as well along with Jellies, Mosquito cloud noise, and those worm mass thingies. Other than that, am i missing any other critters in that Timberlon (or however you spell it) area?
Re: Sound Effects
Most of those sound very nice!
I'll be integrating them in the days to come
Moar!!
I'll be integrating them in the days to come

Moar!!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Sound Effects
For levelup & achievements, i'm not fan of the fanfares, maybe something more hum .. lound and less flashy, like a "VLOUUSHHHM"
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Sound Effects
For the melee hits, could you split the actual hit & the slight bloody "slushhh" into two files that I can play at the same time ?
So I can do the hit sound based on weapon kind (we need: dagger, sword, axe, mace, staff, "other") and the "slush" based on the actor hit(default "bloody" one for normal actors, "crisp" one for skeltons, ...)
So I can do the hit sound based on weapon kind (we need: dagger, sword, axe, mace, staff, "other") and the "slush" based on the actor hit(default "bloody" one for normal actors, "crisp" one for skeltons, ...)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
"VLOUSHMM". . . hmm.
So more of a sound effect than a musical type thing?
And yes to the rest. Will try to start working on some more stuff tonight.
So more of a sound effect than a musical type thing?
And yes to the rest. Will try to start working on some more stuff tonight.
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
Done. and i also added a couple different "Crunch" sounds in there as well.darkgod wrote:For the melee hits, could you split the actual hit & the slight bloody "slushhh" into two files that I can play at the same time ?
So I can do the hit sound based on weapon kind (we need: dagger, sword, axe, mace, staff, "other") and the "slush" based on the actor hit(default "bloody" one for normal actors, "crisp" one for skeltons, ...)
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- Melee Hits.rar
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- Thalore
- Posts: 153
- Joined: Mon Oct 10, 2011 6:23 pm
Re: Sound Effects
How about a voice that just says "You have gained a level" but not a normal voice. I will try a few different things along with sound effect and throw them in a zip file and you can pick the one you like. ill do the same for achievements.darkgod wrote:For levelup & achievements, i'm not fan of the fanfares, maybe something more hum .. lound and less flashy, like a "VLOUUSHHHM"