RFT3

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darkgod
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Re: RFT3

#46 Post by darkgod »

I rather liked T2 priests, what did you have in mind?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
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Re: RFT3

#47 Post by darkgod »

I cant seem to reproduce the amulet thing ..

Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.lua

Code: Select all

			filters = { {type="jewelry" }},
Then enter the trollshaws, you'll get only amulets and rings littering the floor
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT3

#48 Post by Shoob »

hehehe... I broke stoneskin (in a bad way) :(

Code: Select all

[LOG]	Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:319 plain
	At /engine/KeyCommand.lua:50 
[LOG]	Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:319 plain
	At /engine/KeyCommand.lua:50 
[LOG]	Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /mod/class/Player.lua:138 activateHotkey
	At /mod/class/Game.lua:319 plain
	At /engine/KeyCommand.lua:50 
1174598 ticks  in 10 seconds = 117460 TPS
334 frames in 10.02 seconds = 33.3333 FPS
[LOG]	Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:122 useTalent
	At /engine/dialogs/UseTalents.lua:60 use
	At /eng
[edit] I cant say what exactly I did, I did just level up and put points into the arcane knowledge thing (for spell power).

now my character beat the shade of angmar... just dont want to fight tom without the extra bonus from stoneskin
Oliphant am I, and I never lie.

Shoob
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Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT3

#49 Post by Shoob »

so some requests:

- make monsters smarter :D (that is make them able to walk around non-moving things)

- make it so passive abilities auto update (eg stoneskin after you invest more points in it/increase magic or get better spell power)

- item stacks. They do so in the inventory, make it so they can stack on the ground

- drop multiple stuff... like a stack of 99 scrolls of light.

- free look... for those who don't want to use the mouse

and a question:

? do scrolls of light have any purpose atm? I read one and nothing happened.


now I am noticing that mages have an easier time than melee... maybe it is just my playstyle.

oh and I am using a laptop, so i am finding it more difficult to play as I cant go diagonal (my keyboard broke after several years of wear and tear on it (and a couple spills but we dont mention that)
Oliphant am I, and I never lie.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT3

#50 Post by madmonk »

darkgod wrote:I cant seem to reproduce the amulet thing ..

Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.lua

Code: Select all

			filters = { {type="jewelry" }},
Then enter the trollshaws, you'll get only amulets and rings littering the floor
Done, and I don't seem to be able to either!

I shall put this into the too hard basket and leave it. If we get other reports, then fine... but I seem to be the only one.
Regards

Jon.

darkgod
Master of Eyal
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Location: Angolwen
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Re: RFT3

#51 Post by darkgod »

Mhhh ok madmonk, well please everybody be vigilent with your jewelry and see what could cause it!

Shoob:
Monsters can already move around simple things, same as in T2 I believe, no ?

Passive auto-update .. mhh yes, I could try :)

'l' command will come no worries.

Scrolls of light have a purpose, to light up the area, it's just the script that is bugged :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT3

#52 Post by Shoob »

Monsters can already move around simple things, same as in T2 I believe, no ?
Actually, they dont move around other monsters for example.

Code: Select all

....###
.ssm@
....###
only the mold would attack you, the others would just sit and watch even though they could move around it

Oh and I have noticed that some of the monsters attack each other (generally with flame or poison) is this meant to be at this stage already or is something messed up.

At first I thought it was a monster attacking you with it, but there was a monster in the way, but then I noticed that there was something burning in a portion of map I hadnt explored yet. It still could be the case... the monster tried targetting you with the spell but another monster was in the way and they ended up fighting.

so I think that an LOS feature should be added to the chance to cast spells (have you given monsters a viewing radius yet, if not it should be made)
Oliphant am I, and I never lie.

darkgod
Master of Eyal
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Re: RFT3

#53 Post by darkgod »

Damned they should!

As for monster attacking monsters, yes it is a LOS issue.
I think I'll leave it this way for dumb casters by have the future smart casting AI not do it.
But it will be restricted to a few npcs as a smart casting mage could easily wsreak havok on a melee (or even mage)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
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Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT3

#54 Post by Shoob »

so basically an arena level with stupid casters is a death sentence :P
Oliphant am I, and I never lie.

darkgod
Master of Eyal
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Re: RFT3

#55 Post by darkgod »

An areana level with smart casters is even deadlier ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: RFT3

#56 Post by Shoob »

here is stuff related to the amulet bug:

Code: Select all

remove object	table: 08C20780	1	true	1	table: 09644C28
addTmpValTable	stats	4	2
remove object	table: 096324B8	1000	false	7	table: 09ADE1A8
remove object	table: 08C20780	1	true	1	table: 09ADE1A8
Lua Error: /engine/Actor.lua:216: unsupported temporary value type: nil
	At [C]:-1 
	At [C]:-1 error
	At /engine/Actor.lua:216 removeTemporaryValue
	At /engine/interface/ActorInventory.lua:250 onTakeoff
	At /engine/interface/ActorInventory.lua:110 removeObject
	At /engine/interface/ActorInventory.lua:219 wearObject
	At /mod/class/Game.lua:369 ac
i just put the amulet on multiple times to mess it up. (i had 2) so just put on the one that got swapped and eventually it will let you have both.
Oliphant am I, and I never lie.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: RFT3

#57 Post by darkgod »

Arg I can reproduce it!

Please add:

Code: Select all

				print("delTmpValTable", prop, k, e)
At line 213 at game/engine/Actor.lua
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: RFT3

#58 Post by madmonk »

Thanks, I could not do it again, so thought I was going mad!


WAIT - I am MAD :lol:
Regards

Jon.

Xandor Tik'Roth
Keeper
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Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

Re: RFT3

#59 Post by Xandor Tik'Roth »

Multiple Attribute Dependency?

Wait... been playing too much DnD...
And it was such a good idea...

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