Superloading problems
Posted: Sat Sep 19, 2015 12:54 am
I have tried to superload the Player.lua file, and now I am receiving an error that Player.runCheck() is nil. I didn't touch runCheck() specifically, so by my understanding it should still exist in the base version of Player.
I *am* calling the function PlayerRest.initRest() which indirectly calls Player.restCheck().
How can I get ToME to use the original restCheck while using my superload of Player?
I *am* calling the function PlayerRest.initRest() which indirectly calls Player.restCheck().
How can I get ToME to use the original restCheck while using my superload of Player?