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Should I Move FuryMod to TOME 3.0.0
Posted: Tue Nov 15, 2005 12:17 pm
by The Fury
Should I move FuryMod to TOME 3.0.0?
How hard is it to convert?
I don't know what I am going to do with FuryBand at the moment, that is still up in the air.
Posted: Tue Nov 15, 2005 12:31 pm
by darkgod
I dont know if it is hard to convert, since I'm rewritting ToME instead of converting it
But in any cases it would be a good idea IMO.
As for Furyband, I think you can do all you want, and much more, inside the framework of T-Engine3 without having to hack the C code.
Posted: Tue Nov 15, 2005 12:41 pm
by The Fury
How long do you think till Tome 3 is out of alpha?
I am considering merging furyband and furymod, but I like being able to say that I am maintaining a variant, however unbalanced it is.

Plus, I would have to learn lua.
Posted: Tue Nov 15, 2005 12:44 pm
by Nerdanel
For my part making a 3.0 module that actually can be playtested hasn't started very well... I think we need some better documentation.
...DarkGod, it turned out the problem had nothing to do with the symbolic link.
Posted: Tue Nov 15, 2005 1:43 pm
by Falconis
Yes, I too have still failed to get Annals of Ea to a stage where I can test it, due to the fatal crash at birth bug...
You'll have a lot to do to convert anyway. I'm about 1/7th of the way through my monster list, putting in defaults and changing flags and numbering and things...
The more content you have in a module, the more you'll have to change.
(And therefore the sooner you start, the better...

)
Posted: Tue Nov 15, 2005 1:45 pm
by The Fury
I thought that there was a converter?
I have ~1600 monsters to convert along with ~1000 objects!!!!!!!
Posted: Tue Nov 15, 2005 2:50 pm
by Nerdanel
The converter (an ugly hack made by yours truly) is for monsters only and not yet complete. (It also needs to be updated somewhat for the new alpha.) I decided I had to make it after I heard Z and Cth monsters wouldn't get into the new ToME. For items I've planned to use the straight 3.0 as my base.
Posted: Tue Nov 15, 2005 4:50 pm
by The Fury
First question, who voted no?
Secondly, having looked at the scripts and the power that it would give me (100 legs) *without* having to do C, I have decided to move FuryMod over to it, and do a custom version of tome 3 that includes furyband's new flags set up as core.
2 more questions:
1. When is this going to be out of alpha/beta?
2. Is there going to be a riding function?
3. Are two wielded weapons going to work like they do in Sangband/Hengband?
Posted: Tue Nov 15, 2005 6:50 pm
by darkgod
0. If you want to make a custom version of T-Engine3 it's a bad idea

T-Engine is designed to allow you to do what you want without taht. If you want to have a "base" on which you can make modules, you can caerte a "pack" of things you want to define and simply have the modules require the pack on loading.
1. Lol
2. Riding has nothing to do with the engine. I might implement it in ToME, but somebody could implemnt it in their own module. Nothing to do with the engine

My basic idea is: if somebody creates a good, reusable subsystem, I'll happily adopt it in T-Engine so taht everybody can benefit from it if they want.
3. Dunno how they work there

But again, you are master of your module, if you want them to, they will
Posted: Tue Nov 15, 2005 7:21 pm
by The Fury
The advantage of doing the custom version would be that I could get it on download.com...
FuryBand has had 1700 downloads in less than a month on there.
Posted: Tue Nov 15, 2005 11:27 pm
by darkgod
Why do you need a custom version for that ?
You can make a package with your module you know
As for download.com yes I know ToME was on it for osme time too it had .. many downloads
Posted: Wed Nov 16, 2005 12:07 am
by The Fury
So I could take the tome 3 exe, and add the module that I program to it, and submit that way?
Posted: Wed Nov 16, 2005 12:22 am
by LogrusMage
hard to remember after so long, but i think download.com was where i first found ToME... very handy to have it there, but why need variant instead of mod for that?
Posted: Wed Nov 16, 2005 12:25 am
by The Fury
Mods generally don't get placed on download.com.
I do have one question, what is the multiplayer code?
Posted: Wed Nov 16, 2005 12:47 am
by The Fury
WOW!!!
I just went through the files for this. This is *great*.
Is there anything I can help with dg?