What should I do with FuryMod?
Posted: Thu Sep 22, 2005 10:33 am
At the moment, I am trying to decide what I want to do with FuryMod.
There are two options:
1. Keep it as a module
This would mean basically to just keep it the way it is. I currently have a version ready to upload that adds light, dark, and neutral jedi powers, Zizzo's runecraft, another 40 monsters, some new lightsabers and robes, and some other misc. things.
The downside is that are some things that just can't be done with a module. This brings us to option 2
2. Turn it into a new variant
This would involve uploading the latest version of furymod module to the tome site, and then working on the variant.
I would probably put it on download.com, which would give it more recognition, and be a bit easier to get. I have a mirror already ready in case I decide to go this route.
As it is, I have a test build on my system that fixes the quest bugs, adds in new weapon brands, like BRAND_WATER, BRAND_FIREWALL, and BRAND_DEATH, new monster flags, like RES_MANA, IM_MANA, NORSE, and STARWARS, new object flags, like AURA_COLD and AURA_ACID, some of the patches from Killerbunnies, and Dan Rosenberry's one skill point mod for Fumble fingers.
The disadvantages are that it would be more work for a variant and that I probably wouldn't be able to host it on the TOME site.
So, any suggestions would be appreciated; don't just vote, give me an opinion. If there is something of yours in FuryMod that you don't want in it, let me know.
Also, if you want it to be a variant, there would be spots open for a team of workers.
There are two options:
1. Keep it as a module
This would mean basically to just keep it the way it is. I currently have a version ready to upload that adds light, dark, and neutral jedi powers, Zizzo's runecraft, another 40 monsters, some new lightsabers and robes, and some other misc. things.
The downside is that are some things that just can't be done with a module. This brings us to option 2
2. Turn it into a new variant
This would involve uploading the latest version of furymod module to the tome site, and then working on the variant.
I would probably put it on download.com, which would give it more recognition, and be a bit easier to get. I have a mirror already ready in case I decide to go this route.
As it is, I have a test build on my system that fixes the quest bugs, adds in new weapon brands, like BRAND_WATER, BRAND_FIREWALL, and BRAND_DEATH, new monster flags, like RES_MANA, IM_MANA, NORSE, and STARWARS, new object flags, like AURA_COLD and AURA_ACID, some of the patches from Killerbunnies, and Dan Rosenberry's one skill point mod for Fumble fingers.
The disadvantages are that it would be more work for a variant and that I probably wouldn't be able to host it on the TOME site.
So, any suggestions would be appreciated; don't just vote, give me an opinion. If there is something of yours in FuryMod that you don't want in it, let me know.
Also, if you want it to be a variant, there would be spots open for a team of workers.