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What should I do with FuryMod?

Posted: Thu Sep 22, 2005 10:33 am
by The Fury
At the moment, I am trying to decide what I want to do with FuryMod.

There are two options:

1. Keep it as a module
This would mean basically to just keep it the way it is. I currently have a version ready to upload that adds light, dark, and neutral jedi powers, Zizzo's runecraft, another 40 monsters, some new lightsabers and robes, and some other misc. things.

The downside is that are some things that just can't be done with a module. This brings us to option 2


2. Turn it into a new variant
This would involve uploading the latest version of furymod module to the tome site, and then working on the variant.

I would probably put it on download.com, which would give it more recognition, and be a bit easier to get. I have a mirror already ready in case I decide to go this route.

As it is, I have a test build on my system that fixes the quest bugs, adds in new weapon brands, like BRAND_WATER, BRAND_FIREWALL, and BRAND_DEATH, new monster flags, like RES_MANA, IM_MANA, NORSE, and STARWARS, new object flags, like AURA_COLD and AURA_ACID, some of the patches from Killerbunnies, and Dan Rosenberry's one skill point mod for Fumble fingers.

The disadvantages are that it would be more work for a variant and that I probably wouldn't be able to host it on the TOME site.

So, any suggestions would be appreciated; don't just vote, give me an opinion. If there is something of yours in FuryMod that you don't want in it, let me know.

Also, if you want it to be a variant, there would be spots open for a team of workers.

Posted: Fri Sep 23, 2005 2:12 am
by archerelf
Hey Fury,

I really like it as a mod. It's just my opinion, but after some tough ToMEing, I like to just zip over to my Golem Mutant Berzerker and hack through the same tough levels I just died in.

I like having it all wrapped up here in the ToME forums too. It's great to compare and watch the module develop.

Furymod is my current favorite!

Posted: Fri Sep 23, 2005 10:59 am
by The Fury
I could also do both, have furymod for tome, and a furymod enhanced hosted elsewhere.

I got the portable hole working in the enhanced version...

Posted: Fri Sep 23, 2005 12:03 pm
by The Cosmic Gerbil
I think having both is the best idea.

Making FuryMod into a variant sounds cool, because the new weapon brands and new flags sound great.

However it would also be good to still have it as a T.o.M.E module. It is (along with Annals of Ea) my favourite mod too.

If you do a variant, I would like to help on it, if I could be of any use. I know some Lua programming, but I don't know any C at all.

Posted: Fri Sep 23, 2005 12:06 pm
by The Fury
I just need to upgrade to a pay-for webhost, and I will be ready to go. I am adding some new forum segments for programming discussion so we won't clog up this or the rgrd.

Running both should work well. BTW, modules for tome work fine under the variant.

Posted: Fri Sep 23, 2005 12:09 pm
by MisiuPysiu
Yeah FuryMod is for me the best mod for TOME around now. Great work Fury :)

Posted: Fri Sep 23, 2005 12:34 pm
by Nerdanel
I think a lot of what you want to do should be possible with a module in the famous 3.0. I don't know when 3.0 is coming out, though... I wonder if DarkGod would like a helping hand?

Posted: Fri Sep 23, 2005 12:37 pm
by The Fury
It will be, but I don't like lua. :D
Here is a link to the forum for development discussion:
http://thefury.cogia.net/phpBB2/index.p ... 1e18a1bd5b

Posted: Fri Sep 23, 2005 12:59 pm
by The Cosmic Gerbil
I like Lua :)

I think it is good if you are working on a variant of FuryMod. Like Nerdanel said, T.o.M.E 3 sounds brilliant, but who knows when it will be released? I think T.o.M.E 2 is really good, but there are some limitations to what you can do in it. For example, I can't give my Ice elemental the SH_COLD flag :(

I hope T.o.M.E 3 is released soon, and also I think a FuryMod variant sounds really great!

When are you uploading the latest FuryMod?

Posted: Fri Sep 23, 2005 1:20 pm
by The Fury
FuryBand the variant will be up at some point today.

FuryMod will be up on October 7. Because the angband comp is using my mod, I can't add a variable like new stuff.

FuryBand the Variant has a SH_COLD and SH_ACID flag....

Posted: Fri Sep 23, 2005 1:27 pm
by The Cosmic Gerbil
I can't wait to download FuryBand :D

I know this is a silly question, but where do I download it from. Will it be in the modules section?

Posted: Fri Sep 23, 2005 1:29 pm
by The Fury
Pav (angband.oook) is going to mirror it temporarily. Then I will put on either Download.com or my site once I get a pay-for hosting. I will let you know when it is up

Posted: Fri Sep 23, 2005 1:36 pm
by The Cosmic Gerbil
Cool! Thanks for that info :)

Posted: Fri Sep 23, 2005 3:01 pm
by The Fury
PM'ed you a link.

It will be on Download.com by OCTOBER (not december) 8.

If anyone can suggest any other mirrors, I would appreciate it.

Posted: Fri Sep 23, 2005 4:23 pm
by The Fury
ROAR!!

My webhost is down for server upgrades.

I guess I have to wait on updating. Anyone have any issues with me submitting furyband to the tome modules section?