Making various school spells useful
Posted: Thu Apr 15, 2010 4:26 pm
Seeing as these ideas will never be accepted into the T2 main branch, I figure I may as well propose them for T3...
Let's start with the Mind school.
- We're getting rid of Z-style Mindcraft in T3, but that doesn't mean we should just transfer Mindwave and whatnot to the Mind school and leave it at that.
- IMHO, Stun and Confuse should use STUN_DAM and CONF_DAM (or their T3 equivalents) instead of just stunning and confusing. Also, there should be the possibility of backlash from high-level undead and demons, as with Z mindcraft. Trying to assault a foe's mind directly should have nasty consequences, for them and potentially for the player character.
- Finally, Melkor, being evil, should love it when the player uses Mind spells, and absolutely adore it when they use such spells against good-aligned opponents. Eru, on the other hand, should not like you messing with others' free will, so Mind spells should be a piety hit for him.
Water school...
- Let's make Geyser GF_WAVE (or T3 equivalent) or get rid of it. Even with the occasional boosting it's gotten, it's quite useless.
Earth school...
- Earth is mostly very useful utility spells, but Strike is kind of a lame attack spell. How about making it a beam instead of a ball at high levels? That would be more useful and more tactically interesting.
Temporal school...
- Slow Monster would be more valuable if it used Inertia at high levels, actually doing some damage.
And finally, Music...
- Please, let's get rid of the PVAL limitations! Being unable to use most spells because you can't find a +5 instrument is ridiculous.
Let's start with the Mind school.
- We're getting rid of Z-style Mindcraft in T3, but that doesn't mean we should just transfer Mindwave and whatnot to the Mind school and leave it at that.
- IMHO, Stun and Confuse should use STUN_DAM and CONF_DAM (or their T3 equivalents) instead of just stunning and confusing. Also, there should be the possibility of backlash from high-level undead and demons, as with Z mindcraft. Trying to assault a foe's mind directly should have nasty consequences, for them and potentially for the player character.
- Finally, Melkor, being evil, should love it when the player uses Mind spells, and absolutely adore it when they use such spells against good-aligned opponents. Eru, on the other hand, should not like you messing with others' free will, so Mind spells should be a piety hit for him.
Water school...
- Let's make Geyser GF_WAVE (or T3 equivalent) or get rid of it. Even with the occasional boosting it's gotten, it's quite useless.
Earth school...
- Earth is mostly very useful utility spells, but Strike is kind of a lame attack spell. How about making it a beam instead of a ball at high levels? That would be more useful and more tactically interesting.
Temporal school...
- Slow Monster would be more valuable if it used Inertia at high levels, actually doing some damage.
And finally, Music...
- Please, let's get rid of the PVAL limitations! Being unable to use most spells because you can't find a +5 instrument is ridiculous.