Hi. Does anyone have "Wastrel's guide to trapping version 1.0" or his "Day in the Life of a Hobbit Trapper"? I can't find it anywhere (google cache, wayback machine, etc.). I would really appreciate it if someone could send it to me (bucels at gmail dot com) or post it on the wiki/forum.
Thanks in advance.
Looking for Wastrel's guide to trapping and his DitL.
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Re: Looking for Wastrel's guide to trapping and his DitL.
Did you try emailing or PMing Wastrel?
Re: Looking for Wastrel's guide to trapping and his DitL.
Thanks, I just did that (I hope he still has it
)

Re: Looking for Wastrel's guide to trapping and his DitL.
Well, I didn't keep a copy; so I guess it's gone forever.
Here's my adlib Guide to trapping v2.0:
1) find/wish for a well hidden [bolt/arrow/catapult/fumes] trap set for evil.
Device/magic traps aren't really all that powerful. Fumes traps + detonation/death/ruination potions can be fun, but you can re-use bolts/arrows/shot. The above trap will fire multiple shots/potions each activation. You will probably have to settle for just a 'set for evil' trap, but the well-hidden/for evil combo can result in a really high pval (and thus fire more shots than just a 'for evil')
2) use a pillar-dance type of strategy on your victim.
I like to use a short section of wall and not an actual pillar. Set the trap on one side of the wall, lure the victim around the wall and onto the trap. Use high speed, recall position swapping, and probability travel to keep the wall or trap between you and your victim. Lure the victim back to the non-trap side of the wall, then go back and reset the trap.
3) expect your victim to notice and disarm your trap lots of times.
Here's my adlib Guide to trapping v2.0:
1) find/wish for a well hidden [bolt/arrow/catapult/fumes] trap set for evil.
Device/magic traps aren't really all that powerful. Fumes traps + detonation/death/ruination potions can be fun, but you can re-use bolts/arrows/shot. The above trap will fire multiple shots/potions each activation. You will probably have to settle for just a 'set for evil' trap, but the well-hidden/for evil combo can result in a really high pval (and thus fire more shots than just a 'for evil')
2) use a pillar-dance type of strategy on your victim.
I like to use a short section of wall and not an actual pillar. Set the trap on one side of the wall, lure the victim around the wall and onto the trap. Use high speed, recall position swapping, and probability travel to keep the wall or trap between you and your victim. Lure the victim back to the non-trap side of the wall, then go back and reset the trap.
3) expect your victim to notice and disarm your trap lots of times.
Re: Looking for Wastrel's guide to trapping and his DitL.
Boo!Wastrel wrote:Well, I didn't keep a copy; so I guess it's gone forever.

Thanks for the info.Wastrel wrote:Here's my adlib Guide to trapping v2.0:
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Re: Looking for Wastrel's guide to trapping and his DitL.
I've had characters that made genuine efforts at making trapping a component of their play, but once past the middle game, I found that the damage being dealt out simply didn't justify the inventory space. Adding to the annoyance was the strange bug that instead of firing device traps at critters, the trap simply doubled the charges in the device. I ended up with a wand of manathrust with 13000 charges, but it never fired.