The Right Stuff - for Lost Souls
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- Uruivellas
- Posts: 924
- Joined: Sun Jul 06, 2003 10:04 pm
- Location: A mountain range east of Bree
The Right Stuff - for Lost Souls
What is the best race for a lost soul, other than deathmold? What classes are best to use, and what strategies should I know about? Any information will be appreciated.
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- Higher
- Posts: 65
- Joined: Sun Jul 06, 2003 12:05 am
- Location: on morgoth's throne
If possible get detect hidden as soon as possible. Almost any trap you step on will kill you at that depth.
When rolling up the character I try to max strength -- especially for wimpy class/race combos. Everything at that depth is already quick or very quick. Moving slowly because of poor strength is just asking for trouble.
NEVER rest next to a wall. Make sure there is at least a grid or two between you and the wall. Otherwise ghostly things can get first strike when they travel through walls towards you.
I seldom try to leave through the top of the halls of mandos. If I've leveled up as much as I want and have all the items I need (for the moment anyway), then I usually try to leave through the bottom. On level 98 read any teleport level scrolls you've found. Half the time you sink through the floor to the wilderness outside Bree. Staves of Probability Travel also work well this way.
When rolling up the character I try to max strength -- especially for wimpy class/race combos. Everything at that depth is already quick or very quick. Moving slowly because of poor strength is just asking for trouble.
NEVER rest next to a wall. Make sure there is at least a grid or two between you and the wall. Otherwise ghostly things can get first strike when they travel through walls towards you.
I seldom try to leave through the top of the halls of mandos. If I've leveled up as much as I want and have all the items I need (for the moment anyway), then I usually try to leave through the bottom. On level 98 read any teleport level scrolls you've found. Half the time you sink through the floor to the wilderness outside Bree. Staves of Probability Travel also work well this way.
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- Uruivellas
- Posts: 757
- Joined: Sat Jan 25, 2003 8:25 am
- Location: in The Void, alone
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- Uruivellas
- Posts: 924
- Joined: Sun Jul 06, 2003 10:04 pm
- Location: A mountain range east of Bree
Why was the thunderlord not fun? They're very cool and very powerful, even with the exp penalty; plus that ranged attack of theirs is really damn powerful, even on level one, and its damage goes up with level
Add the teleport ability and the instant recall, and you have a truly uber-powerful character.

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- Higher
- Posts: 65
- Joined: Sun Jul 06, 2003 12:05 am
- Location: on morgoth's throne
I agree with that. I'm playing one at the moment and he's really powerful. It's the first character I've played that can kill a Leviathan in close combat on level 35. (But perhaps it is just the "Demonblade of Gothmog" I found that gives him such a great fighting skill, its more powerful than "Anduril", but gives a -20 Luck penalty.) 

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- Uruivellas
- Posts: 757
- Joined: Sat Jan 25, 2003 8:25 am
- Location: in The Void, alone
Thunderlords have the worst stealth in the game. Besides Maiar of course. Take one step and pretty much everything in the Halls are on your back.Tachyon wrote:Why was the thunderlord not fun? They're very cool and very powerful, even with the exp penalty; plus that ranged attack of theirs is really damn powerful, even on level one, and its damage goes up with levelAdd the teleport ability and the instant recall, and you have a truly uber-powerful character.
Frobozz Node #9432