ever-filled wallet
Moderator: Moderator
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- Uruivellas
- Posts: 757
- Joined: Sat Jan 25, 2003 8:25 am
- Location: in The Void, alone
Of course not, the worst is the Sword, the better the effects :
****SPOILER****
Chance of disrupt = [ANTI_MAGIC_SKILL] + sword bonus
sword bonus = 10 + [ANTI_MAGIC_SKILL]@40 - to_h - to_d - pval
Radius = [ANTI_MAGIC_SKILL]@10 + sword bonus
sword bonus = 1 + [ANTI_MAGIC_SKILL]@4 - (to_h + to_d + pval) / 15
so if to_h, to_d and pval are negative, the chances and the radius increase
But I wonder something : if I read well the code, the bonus from the sword apply even if the player do not have antimagic (but it's not very effective if you don't have worse than (-20,-20).
So a Dark Sword of Nothingness would have a 100 % chance of disrupting on a radius of 14 ... not to bad
of course you can't use it for melee nor magic ... but you can still shoot
Sly
****SPOILER****
Chance of disrupt = [ANTI_MAGIC_SKILL] + sword bonus
sword bonus = 10 + [ANTI_MAGIC_SKILL]@40 - to_h - to_d - pval
Radius = [ANTI_MAGIC_SKILL]@10 + sword bonus
sword bonus = 1 + [ANTI_MAGIC_SKILL]@4 - (to_h + to_d + pval) / 15
so if to_h, to_d and pval are negative, the chances and the radius increase
But I wonder something : if I read well the code, the bonus from the sword apply even if the player do not have antimagic (but it's not very effective if you don't have worse than (-20,-20).
So a Dark Sword of Nothingness would have a 100 % chance of disrupting on a radius of 14 ... not to bad

of course you can't use it for melee nor magic ... but you can still shoot

Sly
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- Halfling
- Posts: 106
- Joined: Sun Dec 29, 2002 7:24 am
- Location: Earth. Maybe.
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