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Mages - my idea
Posted: Wed Nov 01, 2006 8:54 pm
by dromaczek
Hi
IMO all mages are too similar, and nature magic is no for mages:)
First, i think, than *ONLY* necromancers (or dark priests) should use necromancy magic and *ONLY* runecrafters should use runes. The game will be more balanced, and better with this change.
Second, imo only (maybe *ONLY*:-) rangers (or druids) should use nature magic, or nature magic should be very hard to learn for other classes (especially mages:).
Centraily, melkor as good should give some necro-skill, nature magic from forest god etc...
Guys, what do u think about it?
Posted: Wed Nov 01, 2006 9:45 pm
by The Cosmic Gerbil
I agree

Only rangers and druids should be able to learn nature magic. That makes the classes more interesting and original.
Posted: Thu Nov 02, 2006 1:42 am
by Skizzaltix
Yeah, this is a good idea--I also get annoyed with the 'No matter what mage you pick you end up the same in the end' sort of thing.
Posted: Thu Nov 02, 2006 9:00 am
by dromaczek
That is no my bad ideat to write like that. I cant speak english good:( SORRY
Skizzaltix wrote:
Just to nitpick on spelling...
[...]
Please don't get me wrong about this--I don't mean to start a flame war.
Posted: Thu Nov 02, 2006 3:52 pm
by Skizzaltix
Okay. I'm fine with that, I understand that english is one of the most frustrating languages to learn.
Posted: Fri Nov 03, 2006 5:12 am
by Atarlost
Nature magic is designed as one of the core magic skills. Restricting necromancy wouldn't be so bad, but restricting nature magic would be a problem. More than any other school it relies on multi-school spells. There is a temporal/nature spell, an air/nature spell, and an udun/nature spell.
Posted: Sat Nov 04, 2006 2:35 am
by elibolas
I'm not in favor of restricting magic schools. If anything, I'd like to see some more of them become available through FF quests or other means.
-- Eli Bolas
Posted: Sat Nov 04, 2006 9:04 am
by dromaczek
elibolas wrote:I'm not in favor of restricting magic schools. If anything, I'd like to see some more of them become available through FF quests or other means.
-- Eli Bolas
ehm, but when it is like now, all clases mages all the same. Its bad, because tome is too easy.. Playr should chose what he want be, not the game could give for him ULTIMATE NECRO SORCEROR at the end...
Posted: Sat Nov 04, 2006 11:36 am
by elibolas
Oh I don't know. They can't all be the same. Some schools can't be used together: Mana/Geomancy, for example.
-- Eli Bolas
Posted: Sat Nov 04, 2006 4:57 pm
by dromaczek
elibolas wrote:Oh I don't know. They can't all be the same. Some schools can't be used together: Mana/Geomancy, for example.
-- Eli Bolas
They are the same.... necromancy for all mages, runecraft skill for all mages, thaumarcy for all clases, mana for all clases etc...
I will say again. IMHO necro skill only for necromancers, runes for runecrafters etc...
Posted: Sat Nov 04, 2006 5:39 pm
by elibolas
But I'm having great fun with a character right now that has some necromancy -- and a swordmaster to boot. I like the combination, and want to keep that option open!
-- Eli Bolas
Posted: Sat Nov 04, 2006 6:07 pm
by dromaczek
elibolas wrote:But I'm having great fun with a character right now that has some necromancy -- and a swordmaster to boot. I like the combination, and want to keep that option open!
-- Eli Bolas
Bt the idea of game isnt play ALL-IN-ONE character... player must chose at beginning... or some make some chose... at now a lot of character is all-in-one mages, or all-on-one fighter,... its SILLY
Posted: Sat Nov 04, 2006 6:13 pm
by elibolas
Sure, but my idea of a character isn't one-dimensional, a character who can do only one thing well. Then there really would never be any differentiation between characters. If only necromancers could use necromancy, and necromancers couldn't use anything else save necromancy, then all necromancers would be the same.
-- Eli Bolas
Posted: Sat Nov 04, 2006 8:15 pm
by Atarlost
My preference is to condense all superclasses to single classes where possible. Obviously that doesn't really work for priests, and demonologists and possibly unbelievers need to stay seperate from other warriors, but I don't like restrictions like no mana with geomancy. I don't think you should have to make any but the most basic choices at charachter creation. Skill choices should be made at level up.
Posted: Mon Nov 13, 2006 8:39 pm
by Lord Estraven
I have to agree with Atarlost on this... The whole point of the schools system was to allow customized characters. Excessive restrictions undermine that.
Of course, I'd have no problem if you (or someone else) went and implemented it in a "ToME Classic" module...