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Alchemy removal branch

Posted: Mon Dec 07, 2015 3:46 pm
by Lord Estraven
So, I'm starting a branch of T2 master (current cpp version) for the complete removal of Alchemists and their craft.

a) They're very unbalanced etc. etc. etc.
b) I'm tired of seeing essences everywhere as a non-Alchemist
c) I would like to do something to reduce the size of the C++ code base, since it still takes ~5 times longer to compile than the pure C version

Hopefully I will have a push request ready by the end of the day... Just a heads up for @AnonymousHero, and anyone else still involved in T2 development. If you have any advice/suggestions feel free to say.

Edit: OMG. cmd7.cc is full of huge alchemy related functions. So much code! :shock:

Re: Alchemy removal branch

Posted: Mon Dec 07, 2015 4:08 pm
by AnonymousHero
Already done, though I mightn't have pushed it yet.

EDIT: I'm sick at the moment, but I'll see if I can't get it pushed somewhere during the next few days.

Re: Alchemy removal branch

Posted: Mon Dec 07, 2015 4:16 pm
by Lord Estraven
Heh, it figures... Thanks, and thanks.

(And hope you feel better soon.)

Re: Alchemy removal branch

Posted: Thu Dec 10, 2015 1:58 pm
by Yottle
Good idea (says someone who plays Alchemists more than he should).

Re: Alchemy removal branch

Posted: Fri Dec 11, 2015 7:15 am
by AnonymousHero
Pushed, see the "v2.4" branch on gitlab.

Re: Alchemy removal branch

Posted: Fri Dec 11, 2015 10:21 am
by Lord Estraven
Thanks! I'll take a look. :D

Edit: so far, so good. No obvious bugs, everything works, and no alchemical junk.

Re: Alchemy removal branch

Posted: Fri Dec 11, 2015 4:57 pm
by AnonymousHero
git diff --stat says: 64 files changed, 73 insertions(+), 7301 deletions(-)

... which is nice :).

Re: Alchemy removal branch

Posted: Fri Dec 11, 2015 5:33 pm
by Lord Estraven
Yeah, I'd say that was a productive endeavor then. :lol: