Tweaking game balance via max_skill_overage
Posted: Mon Mar 25, 2013 2:46 pm
max_skill_overage is a variable in module.lua that dictates how much past your character's level you can raise a skill. e.g with the default of 4, if your character is at level 20 then you can raise any skill to 24 (if you have enough skill points available).
This variable has a large effect on game balance. As a crude example, bumping it up to 50 lets you dump points into one (useful) skill early on, quickly creating a character with damage output and/or durability far beyond what makes sense for their level. For instance you can have a level 7 Rogue with Dodging at 50, who will be pretty invulnerable in melee for some time. This is IMO not desirable...
It's the other side, reducing the variable, that I'm more interested in. With max_skill_overage tuned down to 1, characters start out somewhat weaker for their level, but the player is forced to allocate skill points more evenly, which may help them more at medium levels. More importantly, power-leveling in the swamps and mountains becomes much more difficult for many classes.
I'm thinking that reducing max_skill_overage to 1 or 2 could go quite a ways towards making classes more balanced relative to each other. What say you all?
This variable has a large effect on game balance. As a crude example, bumping it up to 50 lets you dump points into one (useful) skill early on, quickly creating a character with damage output and/or durability far beyond what makes sense for their level. For instance you can have a level 7 Rogue with Dodging at 50, who will be pretty invulnerable in melee for some time. This is IMO not desirable...
It's the other side, reducing the variable, that I'm more interested in. With max_skill_overage tuned down to 1, characters start out somewhat weaker for their level, but the player is forced to allocate skill points more evenly, which may help them more at medium levels. More importantly, power-leveling in the swamps and mountains becomes much more difficult for many classes.
I'm thinking that reducing max_skill_overage to 1 or 2 could go quite a ways towards making classes more balanced relative to each other. What say you all?